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The Sunless Citadel [Characters]

perrinmiller

Adventurer
This is the thread for posting character sheets and backgrounds for the player in The Sunless Citadel.

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[SIZE=+1]Gregor of the Blade[/SIZE]

[SBLOCK=Background]Gregor seeks to emulate his lord, Kord, by honing his strength, and bring glory to his and his lord`s name through his deeds. Of course, killing a few wandering Goblins isn`t all that glorifying, so he seeks official missions, ones that would bring recognition and admiration, (and who knows, maybe even a few converts,) from the masses. He knows true strength is not found only in the individual, but in the team as well, so he seeks like minded (glory, fame, wealth, etc...) adventurers to fulfil his desires.

So when he hears of the need of Oakhurst, he quickly sets out for that remote destination. On the way, he meets a triad of smallfolk and decides to travel with them, to keep them safe of course, the tenants of his particular faith encourage the protecting of the weak and defenseless. He walkss mostly with the dwarf, Krindorf, as the other two are constantly darting all over the place. [/SBLOCK]
 
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Brunhilde :: (Read-Only) - Myth-Weavers

[sblock=Background]
Brunhilde was always a difficult child. Her sister Beatrix was polite and well-mannered, studied hard, did her chores, and was the apple of her father's eye. Brunhilde sulked, ran away, climbed trees, came home after days of worry for her mother with torn clothes and scratches and mud in her hair.

And yet, the two sisters shared a strong bond. When Laszlo Greenbranch tried to force himself, drunk, on Beatrix at the summer's end festival, Brunhilde beat him til he was black and blue before dumping him naked in front of the mayor's house for all to see.

When Beatrix was accepted as an apprentice to the wizard Misthyxalon, Brunhilde accompanied her to the city, prouder than anyone of her little sister. She couldn't read the letters Beatrix sent back, having never paid enough attention to her own schooling, but she loved the occasional visits home, and marvelled at the displays of magic her sister entertained the villagers with. Coloured globes that lit up the room, and images of tiny knights and ladies riding on miniature horses - an 'illusionist' she called herself.

While Beatrix studied, Brunhilde struggled at home. Suddenly aware of a deal more responsbility towards her parents, she tried, oh how she tried, to master her father's craft of milling. Yet while she could climb trees and cliffs the local boys quailed at, when it came to fine work she was all thumbs, until one day her father hugged her and said he was selling up the mill; Milo Greenbranch was taking over.

Somehow, the thought of a Greenbranch taking over made a little knot of rage inside Brunhilde that grew every time she saw that smiling fool Laszlo swaggering around town. Brunhilde realised it was time to move on, at least for a while, so she packed her few things, kissed her parents goodbye, and headed off, not knowing exactly where she was going or what she was going to do when she got there.

Strolling down the west road, she met a young man. He said his name was Gregor, and that he was a traveller who sought to bring glory to the church of Kord through brave deeds. While she might not have quite agreed with the religious side of things, Brunhilde found him a friendly and honest fellow, and so she decided to journey with him for a while at least. Together they travelled the lands, and when they stopped in the city so Gregor could tithe at his temple, Brunhilde got speaking to another of the priests, a huge half-orc with an axe as big as a little halfling girl. At first he laughed - not in nasty way - when Brunhilde asked if he would teach her to use one like it, but eventually her persistent badgering paid off, and he not only showed her how to cut and slash, but gave her an old axe of his own as a gift.

------------------------------

It had been almost a year and half since she'd been home, but it was only a little way off her route, so she told Gregor she would meet him in a few days. Her parents were overjoyed to see her, and after her mother had stopped hugging her, they sat down to a fine meal. She told them of her new life (and went bright red when her mother asked if she and Gregor were to be wed!), and said she was hoping to travel to see Beatrix. A look passed between her mother and father. They told her they had received a letter from her some months back saying she was accompanying some people to a place called Oakhurst at the request of her master. They had waited for another letter and when none had come, they had written to her master but the letter had gone unanswered. Her father had travelled to the city to be told the wizard was gone, his rooms no longer let. Confused, he had returned home.

Her mother had burst into tears, and after calming her, Brunhilde had said she would sort everything. She would find her sister and bring her home. Next morning, she sent word to Gregor that she was taking the Old Road for Oakhurst and that he should meet her there. She was about to set off when there was a knock at the door. When her father opened it, there was a gnome standing there. Her father was about to politely say they didn't wish to buy his wares (having assumed he was a wandering tinker) when Brunhilde realised she had seen the fellow before. After a moment she realised where: at Misthyxalon's rooms, he was another student. Anxious in case he had news, she almost dragged him in, but alas he too was none the wiser. Brunhilde outlined her plan, and the gnome, who she remembered was called Eivan, agreed to go with her.

She is looking for her sister. In the pit of her stomach the little knot of rage is beginning to form again. Last time she walked away until it had subsided. This time, if anything has happened to Beatrix, she might let it out...

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Eivan Dveirstul

[sblock=Description] Eivan is a cheerful, broad-faced gnome. His hair is short, brown, and curly, and his jaw is usually covered with stubble, but his eyes are subtle. They are generally a wide, gentle brown, but at times seem almost to shift colors. For a gnome, Eivan is tall and sturdy. He generally wears brown trousers, a travel-stained leather jerkin, and a wide-brimmed hat with a feather in it; and he often walks with a quarterstaff in his hand.[/sblock] [sblock=Background]Eivan never wanted to be a wizard, exactly. As a child, he admired his father, who had been a respected city guard. Hoping to follow in his footsteps, Eivan was active as a child, but despite a natural quickness and robust constitution, he never showed any great martial prowess.

Eventually, during a sparring match with a friend, Eivan suffered a badly broken arm. Faced with this obstacle, and the urging of his parents, he reluctantly agreed to be apprenticed to the wizard Misthyxalon, who lived in a nearby city. Due to a quick, inquisitive intellect, Eivan quickly discovered that he enjoyed his studies. He liked living in the city, and had a friendly rivalry with Misthyxalon’s other apprentice, a girl named Beatrix.

One day, soon after Eivan had mastered the basic cantrips, Misthyxalon received a letter. Neither apprentice saw what was in it, but the contents left the wizard pale and shaking in a way that they had never seen before, and they wondered. A few days afterward, Misthyxalon sent them each to a nearby city. When Eivan returned, the wizard was gone, with no sign left behind to mark that he had ever been there. Beatrix, who was due to return back before him, was also nowhere to be found.

After fruitlessly waiting for some time, Eivan returned to his village, puzzled and downcast. Not being one leave mysteries well alone, however, he soon determined to find Beatrix and see if together they could make sense of what had happened. Armed with his smattering of magical knowledge and his father's old crossbow, he started out purposefully.

But the news he received at Beatrix's house - rumors and a troubling absence - only puzzled him further. When the sister, Brunhilde, revealed her plans to travel to Oakhurst, Eivan quickly offered to accompany her, partly from a wish to help his friend, and partly from a desire to get to the bottom of events. The two set out soon after on the road to Oakhurst.[/sblock][sblock=Picture]
39790d1239124148-30d-table-1-rg-gnome2.jpg

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dwarf_assassin.jpg


Code:
 Name: Krindorf Duzmar
Class: Rogue
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Neutral 
Deity: Gundar 

Str: 14 +2 (6p.)     Level: 1        XP: 0
Dex: 16 +3 (10p.)     BAB: +0         HP: 9 (1d6+3)
Con: 16 +3 (6p.)     Grapple: +2     Dmg Red: 0
Int: 12 +1 (4p.)     Speed: 20'      Spell Res: 0
Wis: 10 +0 (2p.)     Init: +3      Spell Save: +2
Cha: 08 -1 (2p.)     ACP: -3         Spell Fail: 0%

                        Base  Armor Shld   Dex  Size   Nat  Misc  Total
[B]Armor:  [/B]        10    +3    +0    +3    +0    +0    +0    16
Touch: 13              Flatfooted: 13

[B]Saves[/B]                      Base   Mod  Misc  Total
Fort:                      0     +3          +3
Ref:                       2     +3          +5
Will:                      0     +0          +0

[B]Weapon [/B]             Attack   Damage     Critical
Short sword 		     +2     1d6+2      19-20x2
Shortbow                         +3     1d6           20x3

[B]Languages:[/B] Dwarven, Common, Orc, Gnome.

[B]Abilities: [/B]
[U]Rouge:[/U] Trapfinding, Sneak attack +1d6, Armor proficiencey (Light ), weapon proficiencey (simple, )
[U]Dwarf:[/U] Darkvision, +2 apprise checks related to stones and metal, Stonecunning(+2 search for stonework), Weapon familiarity, Stability, +2 saving throws against poison and spells, +1 attack against orcs an goblinoids, +2 cratf related to stone, +4 dodge AC bonus vs giants
Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.

[B]Feats:[/B] Endurance

[B]Skill [/B]Points: 36       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Open locks                4    +3          +7
Sleith of hand            4    +3          +7
Disable device            4    +1          +5
Hide                         4    +3          +7
Move silently             4    +3          +7
Search                     4    +1          +5
Spot                        4    +0          +4
Listen                       4    +0          +4
Bluff                         4    -1          +3



[B]Equipment: [/B]              Cost  Weight
Studded leather armor    15gp  20lb 
Short sword              10gp   3lb
Shortbow                  30gp  2lb
Flint and steel           1gp    -
Backpack                  2gp   2lb 
Sack x4                   4sp   2lb        
Bedroll                   1sp   5lb   
Arrows (40)               2gp   6lb
Ration, Trail(1 day)      5sp    1lb   
Travelers Outfit             
Thieves Tools             30gp   1lb           
Average lock              40gp   1lb
Potion of cure light wounds 50gp 0lb
                 
Money: 18gp 
                         Weith: 43lb

                       Lgt   Med   Hvy  Lift  Push 650
Max Weight:           1-43  44-86 87-130 260


Age: 65
Height: 4'3"  
Weight: 165lbs
Eyes: Blue
Hair: Blond
Skin: withe
Appearance: Krindorf is a pleasant view, even for no dwarfs, but all fall a part when he opens his mouth. The tipical muttering dwarf, mostly drunk and with the worst humor sense comes to light. Krindorf is an average dwarf, with lots of hair, but he keeps in shape. His Blond hair is strange among his people.

Background:
Krindorf life was as it is now, hard. Despite his father wishes to turn him a good warrior, Krindorf haven't the discipline needed for such profession. He misses the practices and the combat sesions, and when his angry teacher was coming to get him, he escaped in the sadows. When he became old enough, he leaves his home, in search for something best to do with his time. And that came to be robery. He joined a bandit gang for some moths, but quickly he saw he was a far more capable than the scum he was living with. So he departed again, searching for new, more chalenging aventures, and of course, for filling his pockets.

Mythweaver's sheet version
 

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