The Sunless Citadel [IC1]

Once outside, Gregor smiles again. "Goblin bandits, eh?" he says as he turns to look at Eivan. "More smallfolk to mess with! I'm giddy already!" He starts walking briskly towards the town gate, but turns back after a dozen steps. "Where is this citadel anyway? I guess i'll ask around."

[SBLOCK=ooc]Grethor will find the constable's office and ask her, offering to help with the goblin problem while he's at it.[/SBLOCK]
 

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"Cuttin' goblins' ears is always good sport" comments the dwarf placing his small knife back on his backpack, and stomping after the human.
 

The Constable's office and Jail are farther down the street, just past the Mayor's Manor, about 2-3 minutes walk. From the look of the building, there might be living quarters on the second floor and a barracks attached to the side.
 

Seeing where Gregor is headed, Brunhilde stops and says 'I'll leave you to it, big man. I'm not in the mood to play nice with that...woman. She's likely to have me shot on sight. Which on reflection' she mused 'is probably not so bad if they are all as hopeless as the gate guard. Cow...butt...paddle?' she says to Krindorf with a wink, before announcing she plans on asking around other parts of town.

[sblock=OOC]We've tried in town, what about on the outskirts - farms, that sort of thing?[/sblock]
 



Krindorf shows a complice grin to the halfling and follows her to ask around. "Ah better be guardin' yer back; never know when another zombie could just raise out 'f nowhere." he comments
 

The inside of the Constable's office is occupied by a man, probably one of the militia. The room is an entryway room, with 2 regular wooden doors. A third door is bound with iron straps and has a barred window slit at eye level for an average human. Likely it leads to the jail cells. Upon seeing the two adventurers come in he inquires, "Yes? What do you need?"

Edit: I will update for Brunhilde and Krindorf once I know where they are going to go.
 
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"Information, sir." replies Gregor with a friendly smile. "We have been hired to find, and if neccessary, to rescue some young scions of the Hucrele family that went missing, presumably in an area known locally as the Sunless Citadel. We were hoping there would be someone here who could point us in the right direction, as well as give us some additionnal information about this region. We're told it's rife with goblins."
 

The militia man, a little grizzled from his many years, thinks for a moment scratching his stubbled chin. For a militia man he looks to be a little older and no longer in the best of shape, getting a pot belly going. He swaggers a little with a large ring of iron keys jangling dully from his belt. He replies, "Well, all I know about the Sunless Citadel is that it is supposed to be down the Old Road. I think you need to continue past where the road skirts the desolation of the Ashen Plain, maybe half a day's walk for your short friend there. No offense, but you do have short legs." This last comment is directed at the gnome.

He turns back to continue talking to Gregor, "I do think some adventurer's went to investigate it some weeks ago. Could be the Hucrele kids went with that group, dunno for sure. Never had much to do with them, but you might ask over at the General Store. They probably were in there getting gear before leaving."

"Locally cattle herders don't graze their stock too far afield these days. They're frightened by stories of new monsters that maraud by night. No one has actually seen these creatures, nor have we found any discernible trails. However we have found cattle and people who have been caught out alone at night, lying dead in the morning, their bodies pierced by dozens of needle-like claws. But that don't sound like goblins."

"As for goblins... Well, they probably have a lair or two around here. Every once in a season we catch a small raiding party and have a skirmish. It would likely be the tribe that ranges the Old Road, could have set themselves up in the Sunless Citadel. But we in the militia don't head that far. We stay here protecting the town and the nearby farmsteads."

During the conversation, footsteps can be heard of someone coming down some stairs from the floor above. And as the older man is finished talking, Constable Felosial opens one of the regular doors and enters the room, "Good morn, you guys have a problem today?"
 

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