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General Tabletop Discussion
*TTRPGs General
The Supplement Treadmill vs. The Alternatives
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<blockquote data-quote="Imaro" data-source="post: 3493002" data-attributes="member: 48965"><p>I don't think this is necessarily true. TSR didn't follow this model, they instead put out endless sourcebooks for numerous settings. I also think there were way bigger issues that led to their downfall than fragmentation of the market due to excessive settings, but that's another thread. </p><p></p><p>I think White Wolf and Savage Worlds are good examples of making this system work. It's built for a different type of gamer than the average D&D player. Basically one who has limited funds, likes to try different genres and wants a "complete" game. I think D&D is based more on the type of gamer who wants a "subscription" model of endless sourcebooks. </p><p></p><p>I use to be into the "subscription" model but have found myself lately really enjoying the focus, rule add-on minimized, specific nature of these games. I also enjoy having a "complete" collection and it minimizes the "buy in thinking this game/setting is great factor and realizing after 100's to 1000's of dollars that it isn't really what you wanted( I just went through this with Eberron, basically growing less interested and entranced as more books came out.). </p><p></p><p>I like D&D but I really have no love for any of the current settings, I'd like to see WotC be a little more adventurous as far as settings and fluff go while scaling back on extra rules and "crunch". I realize I'm probably in the minority, but I would've loved if, instead of just Eberron, they released a limited run setting for D&D every year...with an option to expand the line if sales warranted it(something like three to five books a year, or even a single deluxe hardback). I mean they claim the purpose of the OGL was to have 3rd parties publish adventures, but they've only released one new setting since the advent of 3.0/3.5, so of course companies were going to fill in this void, and it hasn't fractured the market to any large extent that I'm aware of.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3493002, member: 48965"] I don't think this is necessarily true. TSR didn't follow this model, they instead put out endless sourcebooks for numerous settings. I also think there were way bigger issues that led to their downfall than fragmentation of the market due to excessive settings, but that's another thread. I think White Wolf and Savage Worlds are good examples of making this system work. It's built for a different type of gamer than the average D&D player. Basically one who has limited funds, likes to try different genres and wants a "complete" game. I think D&D is based more on the type of gamer who wants a "subscription" model of endless sourcebooks. I use to be into the "subscription" model but have found myself lately really enjoying the focus, rule add-on minimized, specific nature of these games. I also enjoy having a "complete" collection and it minimizes the "buy in thinking this game/setting is great factor and realizing after 100's to 1000's of dollars that it isn't really what you wanted( I just went through this with Eberron, basically growing less interested and entranced as more books came out.). I like D&D but I really have no love for any of the current settings, I'd like to see WotC be a little more adventurous as far as settings and fluff go while scaling back on extra rules and "crunch". I realize I'm probably in the minority, but I would've loved if, instead of just Eberron, they released a limited run setting for D&D every year...with an option to expand the line if sales warranted it(something like three to five books a year, or even a single deluxe hardback). I mean they claim the purpose of the OGL was to have 3rd parties publish adventures, but they've only released one new setting since the advent of 3.0/3.5, so of course companies were going to fill in this void, and it hasn't fractured the market to any large extent that I'm aware of. [/QUOTE]
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