mhacdebhandia
Explorer
From a thread over on RPG.net in the d20 subforum, a discussion about Star Wars Saga Edition and in response to a poster's desire that it be a single book with no supplements:
It doesn't just apply to D&D, though. It applies to any game that the publisher hopes will continue to turn a profit.
What's the alternative to the supplement treadmill? Why, it seems to me that the real alternative is everything that people decry in the same breath as ongoing supplement releases: miniatures, maps and dungeon tiles, Wizards of the Coast's "digital initiative" . . .
The only thing that you can release which isn't as often criticised is adventures, and for the most part these either sell only to GMs or are hybridised with supplements anyway, so that they appeal to players.
So, for instance, if Wizards of the Coast doesn't want to keep pumping out supplements as fast as they can, who could blame them for making it more and more attractive to buy their miniatures and maps instead? Even to the extent of making the game more miniatures-oriented?
White Wolf's solution appears to be not only supplements for each game line but more games supporting the World of Darkness - we already know there's a sixth game coming in 2008, after Changeling: The Lost.
Other companies seem to consider releasing new editions on a frequent basis an alternative to supplements or other forms of accessory material.
Especially when it comes to D&D, it frankly disappoints me that people can't look beyond their own individual needs and consider what actually makes good business sense for the people producing the games they play. They have to make money somehow, and that means supplements, accessories, or a new edition.
Pick one.
Okay, so this reminded me of Dungeons & Dragons fans bitching about the "supplement treadmill", both in reference to settings being over-detailed and in reference to the Complete series along with books like Player's Handbook II, Tome of Battle, and so on.grubman said:I've felt, for some time, that it's odd that people will complain about their games going out of print or favorite companies going under...but then are pissed off when those companies do things to try and make a living from their game lines.
It doesn't just apply to D&D, though. It applies to any game that the publisher hopes will continue to turn a profit.
What's the alternative to the supplement treadmill? Why, it seems to me that the real alternative is everything that people decry in the same breath as ongoing supplement releases: miniatures, maps and dungeon tiles, Wizards of the Coast's "digital initiative" . . .
The only thing that you can release which isn't as often criticised is adventures, and for the most part these either sell only to GMs or are hybridised with supplements anyway, so that they appeal to players.
So, for instance, if Wizards of the Coast doesn't want to keep pumping out supplements as fast as they can, who could blame them for making it more and more attractive to buy their miniatures and maps instead? Even to the extent of making the game more miniatures-oriented?
White Wolf's solution appears to be not only supplements for each game line but more games supporting the World of Darkness - we already know there's a sixth game coming in 2008, after Changeling: The Lost.
Other companies seem to consider releasing new editions on a frequent basis an alternative to supplements or other forms of accessory material.
Especially when it comes to D&D, it frankly disappoints me that people can't look beyond their own individual needs and consider what actually makes good business sense for the people producing the games they play. They have to make money somehow, and that means supplements, accessories, or a new edition.
Pick one.
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