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General Tabletop Discussion
*TTRPGs General
The Supplement Treadmill vs. The Alternatives
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<blockquote data-quote="woodelf" data-source="post: 3501770" data-attributes="member: 10201"><p>A single company, as an economic entity? Nope. But it's pretty much what the Forge folks and IPR are doing, collectively. That is, a new Forge game shows up every month or so--actually, on average, way more than that--and the market is roughly the same as for a lot of the other Forge games. This wouldn't suddenly change if the Forge was actually a collective, cooperative, or other unified business entity--it'd still be a single market segment buying a new RPG every month (more-or-less). </p><p></p><p>Now, it's of course not successful on the scale that WotC or WWGS, or even, i suspect, Green Ronin is. And, not surprisingly, a lot of those games are very different from traditional RPGs, in a number of ways that specifically tie to buying habits (favoring closed-ended plot structures, having lesser replay value (if only due to a narrower focus), often having lower prices, usually being much quicker to read/learn). I mean, yeah, trying to sell someone a new D&D or V:tM or GURPS every month would be an exercise in futility--you'd be back to the "need a new market outlet every month", or at least every few months. But to generalize that to "trying to sell someone a new RPG every month is an exercise in futility" is a bit of a leap, IMHO.</p></blockquote><p></p>
[QUOTE="woodelf, post: 3501770, member: 10201"] A single company, as an economic entity? Nope. But it's pretty much what the Forge folks and IPR are doing, collectively. That is, a new Forge game shows up every month or so--actually, on average, way more than that--and the market is roughly the same as for a lot of the other Forge games. This wouldn't suddenly change if the Forge was actually a collective, cooperative, or other unified business entity--it'd still be a single market segment buying a new RPG every month (more-or-less). Now, it's of course not successful on the scale that WotC or WWGS, or even, i suspect, Green Ronin is. And, not surprisingly, a lot of those games are very different from traditional RPGs, in a number of ways that specifically tie to buying habits (favoring closed-ended plot structures, having lesser replay value (if only due to a narrower focus), often having lower prices, usually being much quicker to read/learn). I mean, yeah, trying to sell someone a new D&D or V:tM or GURPS every month would be an exercise in futility--you'd be back to the "need a new market outlet every month", or at least every few months. But to generalize that to "trying to sell someone a new RPG every month is an exercise in futility" is a bit of a leap, IMHO. [/QUOTE]
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