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General Tabletop Discussion
*TTRPGs General
The Supplement Treadmill vs. The Alternatives
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<blockquote data-quote="woodelf" data-source="post: 3502907" data-attributes="member: 10201"><p>Not that I'm Imaro, but i'm gonna have to go with "it's the material that's changed, not me". I'm still buying and loving tons of RPG stuff--and even tons of stuff that i consider "D&D", just nothing from WotC. Malhavoc, Green Ronin, Goodland Games, AEG, and others--all have managed to produce stuff that makes me want to play <strong>right damn now</strong>. Heck, i know that most instantiations of D20 System are really crunchier than i prefer, but i've still bought plenty of high-fantasy D20 System books that i just can't wait to play with. </p><p></p><p>With the WotC stuff, i have one of two reactions: i'm never interested in the first place (D&D3E PH, frex--i read it to give the game a fair shake, and because i was playing in a campaign, not because i wanted to); or i start out completely hyped, and then, the more i read, the more the book sucks the life out of whatever the concept was that interested me in the first place. Manual of the Planes, [Expanded] Psionics Handbook, Incarnum, and Tome of Magic were all like that--topics i love, concepts that intrigued me, stuff i want in my D&D games, and yet the actual details completely leave me cold. To the point where, in most cases, i end up not wanting to use them in my game. Contrast that with DragonMech (just picking a semi-random example), where, the more of it i read, the more i want to read more, and the more i want to play it. Or Iron Heroes and Arcana Unearthed, both of which i pretty much couldn't put down once i started reading them. The former has provided the only combat i've ever played under D20 System--or any version of D&D--that didn't bore me. The latter caused me to change my opinion of D20 System, and run a long campaign.</p><p></p><p>Routinely, WotC books start with all the factors in their favor, and then when i start reading them, they completely fail to deliver. While I've run into several products from other companies that start out with the odds stacked against them (in terms of my preferences/interests), and yet completely suck me in. Spycraft is probably the best example of this: i don't like high-crunch systems, i don't like lots of fiddly detail in equipment and such, i generally don't like the espionage genre, i don't generally like D20 System, i don't care for strict classes for defining characters; yet I ended up loving Spycraft, and have been dying to play a game since the original came out (and finally played a one-shot a few weeks ago).</p></blockquote><p></p>
[QUOTE="woodelf, post: 3502907, member: 10201"] Not that I'm Imaro, but i'm gonna have to go with "it's the material that's changed, not me". I'm still buying and loving tons of RPG stuff--and even tons of stuff that i consider "D&D", just nothing from WotC. Malhavoc, Green Ronin, Goodland Games, AEG, and others--all have managed to produce stuff that makes me want to play [b]right damn now[/b]. Heck, i know that most instantiations of D20 System are really crunchier than i prefer, but i've still bought plenty of high-fantasy D20 System books that i just can't wait to play with. With the WotC stuff, i have one of two reactions: i'm never interested in the first place (D&D3E PH, frex--i read it to give the game a fair shake, and because i was playing in a campaign, not because i wanted to); or i start out completely hyped, and then, the more i read, the more the book sucks the life out of whatever the concept was that interested me in the first place. Manual of the Planes, [Expanded] Psionics Handbook, Incarnum, and Tome of Magic were all like that--topics i love, concepts that intrigued me, stuff i want in my D&D games, and yet the actual details completely leave me cold. To the point where, in most cases, i end up not wanting to use them in my game. Contrast that with DragonMech (just picking a semi-random example), where, the more of it i read, the more i want to read more, and the more i want to play it. Or Iron Heroes and Arcana Unearthed, both of which i pretty much couldn't put down once i started reading them. The former has provided the only combat i've ever played under D20 System--or any version of D&D--that didn't bore me. The latter caused me to change my opinion of D20 System, and run a long campaign. Routinely, WotC books start with all the factors in their favor, and then when i start reading them, they completely fail to deliver. While I've run into several products from other companies that start out with the odds stacked against them (in terms of my preferences/interests), and yet completely suck me in. Spycraft is probably the best example of this: i don't like high-crunch systems, i don't like lots of fiddly detail in equipment and such, i generally don't like the espionage genre, i don't generally like D20 System, i don't care for strict classes for defining characters; yet I ended up loving Spycraft, and have been dying to play a game since the original came out (and finally played a one-shot a few weeks ago). [/QUOTE]
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