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The Supplement Treadmill vs. The Alternatives
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<blockquote data-quote="Faraer" data-source="post: 3511323" data-attributes="member: 6318"><p>The equivalent to those things isn't a whole chapter but, say, an NPC, a building, an adventure hook or plot idea, which are generally (I think) no less easy or easier to adapt.It was a brilliant idea that initially filled a big gap among the finite but clued-up population of wargamers; followed by escalation, advertising, and inadvertent mass exposure that proved large-scale but inefficient and equivocal publicity. And that has been seen, <em>within the range of promotional tactics used within the 'industry'</em> (i.e. by TSR/Wizards), to be an uncopiable fluke.Obviously, neither of us is going to be proved right any time soon. But certainly face-to-face RPGs work on far greater interpersonal bandwidth than any computer game, and like oral storytelling and theatre, do things that mass media can't. There are many restrictions on the potential appeal of RPGs, not least their requirements of time and literacy. But there's no question that many people who would like them have never played, and don't know what they are.I don't care about the RPG industry except in that I'd like more game authors to be able to earn a living. But indie RPG creators don't know for sure any more than we do, and are working with the tools they have.</p></blockquote><p></p>
[QUOTE="Faraer, post: 3511323, member: 6318"] The equivalent to those things isn't a whole chapter but, say, an NPC, a building, an adventure hook or plot idea, which are generally (I think) no less easy or easier to adapt.It was a brilliant idea that initially filled a big gap among the finite but clued-up population of wargamers; followed by escalation, advertising, and inadvertent mass exposure that proved large-scale but inefficient and equivocal publicity. And that has been seen, [i]within the range of promotional tactics used within the 'industry'[/i] (i.e. by TSR/Wizards), to be an uncopiable fluke.Obviously, neither of us is going to be proved right any time soon. But certainly face-to-face RPGs work on far greater interpersonal bandwidth than any computer game, and like oral storytelling and theatre, do things that mass media can't. There are many restrictions on the potential appeal of RPGs, not least their requirements of time and literacy. But there's no question that many people who would like them have never played, and don't know what they are.I don't care about the RPG industry except in that I'd like more game authors to be able to earn a living. But indie RPG creators don't know for sure any more than we do, and are working with the tools they have. [/QUOTE]
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