Anabstercorian
First Post
In 3.5, a standard long sword, sized for a human, has a hardness of 10 and 5 hit points. An adamantine long sword of the same size has a hardness of 20 and 6 hit points, but adamantine by default has 40 hit points per inch of thickness. A magical weapon has the following unique bonuses:
From the SRD:
So if we've got a +3 Adamantine sword that's 6 inches thick. That's Hardness 26 and 270 hit points.
That's probably WORSE than just 1000 hit points... But I like it. Now I'll just have to work out how many construct hit dice it needs to have 270 hp as a Large creature...
About 40 hit dice! Wow! I think that works out to a base attack bonus of +30. However, after 20 HD we hit Epic Progression, so we get +25 instead. Which could be equivalent to a 20th level fighter with a +5 weapon?
From the SRD:
Hardness and Hit Points: An attacker cannot damage a magic weapon that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the weapon or shield struck. Each +1 of enhancement bonus adds 2 to a weapon’s or shield’s hardness and +10 to its hit points
So if we've got a +3 Adamantine sword that's 6 inches thick. That's Hardness 26 and 270 hit points.
That's probably WORSE than just 1000 hit points... But I like it. Now I'll just have to work out how many construct hit dice it needs to have 270 hp as a Large creature...
About 40 hit dice! Wow! I think that works out to a base attack bonus of +30. However, after 20 HD we hit Epic Progression, so we get +25 instead. Which could be equivalent to a 20th level fighter with a +5 weapon?