The Swords of Imarr
Heavy Sword/ Broadsword: This is a 2-handed weapon with a broad blade of at least 4' length, some are 4'6" or more. Originally developed to cut the heads off enemy pikes, it makes a very effective man-killer and is a common primary weapon of knights and heavy infantry. This is the heaviest practical fighting sword, though ceremonial zweihanders of 6'+ length also exist. The 1st 12" of the blade on most heavy swords is blunt, allowing it to be gripped above the hilt. Uses D&D greatsword stats.
Bastard sword/Hand-and-a-half sword: This weapon is an uneasy compromise between broadsword & arming sword, with a blade typically 3'6" or so, it is most easily used two-handed, but can with training be an effective though unwieldly single-handed weapon. Unlike the heavy sword it is marginally concealable beneath a long cloak. Uses D&D bastard sword stats.
Sword/Arming Sword: This classic, perhaps somewhat archaic one-handed blade is typically around 2'6"-3' long, and is often used as a back-up weapon by knights and well-equipped soldiery. It is also favoured by practitioners of the 'Imarran' dueling style such as Erin Wist, which employs sword & buckler or sword & dagger. Uses D&D longsword stats.
Rapier: This light, narrow blade is edged but primarily employs a piercing point. Blades are typically up to 3' long. Rapiers are favoured by rogues and dandies, they are not generally considered a serious military weapon though in the hands of a skilled practitioner of the 'Bretanian' duelling style they can be exceptionally lethal. Uses D&D Rapier stats.
Short blade: This is more an oversized dagger than a true sword, with a blade of around 18". Short blades are relatively cheap and easily concealable, thus are often wielded by ruffians and vagabonds. Uses D&D shortsword stats.