Mathew_Freeman
Adventurer
I played in a Norse-themed game as a Warforged Cleric of Kord. Full details are in the Swordlands Story Hour, below, but here's the summary of what we were doing with Warforged and Ghulra:
Each Warforged has a unique Ghulra on their forehead, that indicates their name to those who can read them. I took inspiration from Ian M. Banks Culture series in naming my Warforged The Promise of Distant Thunder, and my DM went with this idea when bringing in others.
Later in the campaign, we discovered a bucket of Ghulra in a room of dismembered Warforged parts, indicating that the other 200-odd known Warforged had been destroyed. After some negotiation, the DM agreed that we could help this Warforged to live again by using the Ghulra to power new magical items created by the party's Warlock and Wizard - so long as we use appropriate names for these weapons.
It's a fantastic campaign and I hope we can continue it.
Each Warforged has a unique Ghulra on their forehead, that indicates their name to those who can read them. I took inspiration from Ian M. Banks Culture series in naming my Warforged The Promise of Distant Thunder, and my DM went with this idea when bringing in others.
Later in the campaign, we discovered a bucket of Ghulra in a room of dismembered Warforged parts, indicating that the other 200-odd known Warforged had been destroyed. After some negotiation, the DM agreed that we could help this Warforged to live again by using the Ghulra to power new magical items created by the party's Warlock and Wizard - so long as we use appropriate names for these weapons.
It's a fantastic campaign and I hope we can continue it.
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