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<blockquote data-quote="Relique du Madde" data-source="post: 5514613" data-attributes="member: 42169"><p>It's really hard to say since the android market doesn't have a Honeycomb section that holds every tablet app (a major drawback with the current version of the store). However, the store does have a section that contains 50 featured tablet apps, which might be why people say that there are "only 100" Honeycomb apps.</p><p></p><p> I should mentioned that Honeycomb optimization is a tricky benchmark issue. This is because there are so many ways one can optimized an app for Honeycomb that it can make your head spin. First off, there's fragments which allow an app to use two activities* within the same app at once (multitaxing ftw!), but require some programming and layout work to get right. Then there is the poor-man's version of doing optimization which is making a new layout that takes advantage of the added screen real estate.</p><p></p><p>Since I only do PBP I actually have actually tried using my Xoom it in a game per say. Since I didn't want to flip back and forth between two browser windows/tabs (the post and the rogues gallery), and a word doc, 2 books/pdfs (for reference) I placed the word doc on my Xoom used half of my laptop's screen for the rogues gallery, half for the post, then pulled out my books to do quick rule checks (I could have used two pdf versions). </p><p></p><p>I've also used my Xoom to do some type up a npc's character sheet when I was away from my laptop. </p><p></p><p></p><p>* Some Programming jargon. An android activity is an app component that provides a screen (view) which the user can interact with. The most basic form of an activity is a typical screen that saids "hello world". A fragment is like an activity on steroids. They allow you to attach multiple activities to one screen. One way I have seen this used was to provide a windows styled file manager.</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5514613, member: 42169"] It's really hard to say since the android market doesn't have a Honeycomb section that holds every tablet app (a major drawback with the current version of the store). However, the store does have a section that contains 50 featured tablet apps, which might be why people say that there are "only 100" Honeycomb apps. I should mentioned that Honeycomb optimization is a tricky benchmark issue. This is because there are so many ways one can optimized an app for Honeycomb that it can make your head spin. First off, there's fragments which allow an app to use two activities* within the same app at once (multitaxing ftw!), but require some programming and layout work to get right. Then there is the poor-man's version of doing optimization which is making a new layout that takes advantage of the added screen real estate. Since I only do PBP I actually have actually tried using my Xoom it in a game per say. Since I didn't want to flip back and forth between two browser windows/tabs (the post and the rogues gallery), and a word doc, 2 books/pdfs (for reference) I placed the word doc on my Xoom used half of my laptop's screen for the rogues gallery, half for the post, then pulled out my books to do quick rule checks (I could have used two pdf versions). I've also used my Xoom to do some type up a npc's character sheet when I was away from my laptop. * Some Programming jargon. An android activity is an app component that provides a screen (view) which the user can interact with. The most basic form of an activity is a typical screen that saids "hello world". A fragment is like an activity on steroids. They allow you to attach multiple activities to one screen. One way I have seen this used was to provide a windows styled file manager. [/QUOTE]
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