Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
the tablet war is heating up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fast Learner" data-source="post: 5582872" data-attributes="member: 649"><p>It's what happens when you control 95% of the market: it <em>is</em> anti-competitive in that situation. I'm confident that for that very reason Apple would be ultimately very happy with, say, 40% of the smartphone market and 40% of the tablet market, especially if they are generally leading the way, with other companies mostly catching up to whatever they came up with last year. A greater percentage puts them in similar danger, and a smaller percentage makes less money. (FWIW Apple currently has about 26% of the smartphone market and 75% of the tablet market.)</p><p></p><p>On the Kinect, I agree, that's a truly innovative technology from Microsoft. The Xbox department seems to have the most permission and impetus to innovate. They get credit for it, though, and if Apple came out with similar technology next week at their developer's conference, Microsoft would still get credit for the tech, I'm certain. (Now, if they managed to do something truly amazing with it in the <em>mobile</em> space it might overshadow Microsoft's achievement).</p><p></p><p>I'm just saying that Apple really did repeatedly change the face of computing, stuff that literally redefined how computers were used for years to follow:</p><ul> <li data-xf-list-type="ul"><strong>Personal Computing</strong>: the Apple II, the first non-kit personal computer, almost a year before the TRS-80 and the Commodore PET;<br /> </li> <li data-xf-list-type="ul"><strong>Graphic User Interface</strong>: the Macintosh, the first personal computer with a graphical user interface and a mouse, a full year before Windows 1 (which was spectacularly lame, even compared to the very lame early Mac);<br /> </li> <li data-xf-list-type="ul"><strong>Multitouch All-Screen Smartphone</strong>: it's hard to believe despite the fact that it's only been four years, but prior to the iPhone these devices didn't exist (though the LG Prada and the HTC Touch were announced at about the same time, they weren't multitouch). The biggest innovation, perhaps, is the way the device transforms into the app running on it, something that earlier smartphones and PDAs failed to accomplish.</li> </ul><p></p><p>I'm not at all deifying Apple: they've made plenty of mistakes and even outright crap, and sometimes their innovations were <em>just the right amount</em> of refinement of an existing idea that they later got credit for (e.g. there were tons of mp3 players before the iPod, and many better ones, especially in the early years; iTunes, however, changed things in just the right way). </p><p></p><p>Nonetheless, they actually redefined the way the world used computers at least three times, and the same may be true of the iPad. I agree that Microsoft doesn't get credit for much innovation and Apple does, but that's mostly because that's the reality of what happened.</p><p></p><p><em>(I'm no Apple fanboy, to be clear: I use Windows, Linux, and a Mac daily; though I enjoy using the Mac the most, they all have their strengths and places. I loved my Palm III and V and VII; I programmed Windows CE, Pocket PC, and Windows Mobile devices throughout the last decade and really loved them, too. I gave my Droid several months to grow on me and even survived my month with a BlackBerry, but my iPhone is by far my favorite. I even used to use a Windows Tablet PC and generally hailed it, but it didn't change my daily life the way the iPad did. I still give Apple and, to a large extent, Steve Jobs credit for changing personal computing in ways that no other company has managed, though.)</em></p></blockquote><p></p>
[QUOTE="Fast Learner, post: 5582872, member: 649"] It's what happens when you control 95% of the market: it [i]is[/i] anti-competitive in that situation. I'm confident that for that very reason Apple would be ultimately very happy with, say, 40% of the smartphone market and 40% of the tablet market, especially if they are generally leading the way, with other companies mostly catching up to whatever they came up with last year. A greater percentage puts them in similar danger, and a smaller percentage makes less money. (FWIW Apple currently has about 26% of the smartphone market and 75% of the tablet market.) On the Kinect, I agree, that's a truly innovative technology from Microsoft. The Xbox department seems to have the most permission and impetus to innovate. They get credit for it, though, and if Apple came out with similar technology next week at their developer's conference, Microsoft would still get credit for the tech, I'm certain. (Now, if they managed to do something truly amazing with it in the [i]mobile[/i] space it might overshadow Microsoft's achievement). I'm just saying that Apple really did repeatedly change the face of computing, stuff that literally redefined how computers were used for years to follow: [LIST] [*][B]Personal Computing[/B]: the Apple II, the first non-kit personal computer, almost a year before the TRS-80 and the Commodore PET; [*][B]Graphic User Interface[/B]: the Macintosh, the first personal computer with a graphical user interface and a mouse, a full year before Windows 1 (which was spectacularly lame, even compared to the very lame early Mac); [*][B]Multitouch All-Screen Smartphone[/B]: it's hard to believe despite the fact that it's only been four years, but prior to the iPhone these devices didn't exist (though the LG Prada and the HTC Touch were announced at about the same time, they weren't multitouch). The biggest innovation, perhaps, is the way the device transforms into the app running on it, something that earlier smartphones and PDAs failed to accomplish. [/LIST] I'm not at all deifying Apple: they've made plenty of mistakes and even outright crap, and sometimes their innovations were [i]just the right amount[/i] of refinement of an existing idea that they later got credit for (e.g. there were tons of mp3 players before the iPod, and many better ones, especially in the early years; iTunes, however, changed things in just the right way). Nonetheless, they actually redefined the way the world used computers at least three times, and the same may be true of the iPad. I agree that Microsoft doesn't get credit for much innovation and Apple does, but that's mostly because that's the reality of what happened. [i](I'm no Apple fanboy, to be clear: I use Windows, Linux, and a Mac daily; though I enjoy using the Mac the most, they all have their strengths and places. I loved my Palm III and V and VII; I programmed Windows CE, Pocket PC, and Windows Mobile devices throughout the last decade and really loved them, too. I gave my Droid several months to grow on me and even survived my month with a BlackBerry, but my iPhone is by far my favorite. I even used to use a Windows Tablet PC and generally hailed it, but it didn't change my daily life the way the iPad did. I still give Apple and, to a large extent, Steve Jobs credit for changing personal computing in ways that no other company has managed, though.)[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
the tablet war is heating up
Top