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<blockquote data-quote="Fast Learner" data-source="post: 5779747" data-attributes="member: 649"><p>Such a device would have to be dual-processor as well, ARM and Intel x86, which would make it somewhat goofy, though I suppose not entirely.</p><p></p><p>The alternative would be full Windows 8 running on ARM, the status of which is currently unknown; some believe Microsoft's ARM-porting statements imply that it will, while others read them as implying that ARM devices will run the Metro UI only and won't be a full Windows port.</p><p></p><p>Even if they do port and support full Windows 8 on ARM, it would mean that your existing Windows applications wouldn't run under it, as they'd need to be recompiled for whichever ARM processor the device ran (likely A7).</p><p></p><p>For development purposes I think separate devices is ultimately better, both because you wouldn't have to reboot (or do some kind of suspend and reawaken) in order to swap environments and test, you'd have the ability to separately upgrade either device, and most Android devs I know have to/want to test on multiple devices and multiple OSes.</p><p></p><p>Microsoft would likely be completely against the idea so the swapping wouldn't be supported natively in Windows 8: they want users running their OS exclusively. While they make money from Android, they're poised to lose a ton of money as Windows becomes less and less important. No need to hasten it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(One of the things I love about developing for iOS is that the IDE, Xcode, compiles natively to x86 and to ARM6 an ARM7, such that when testing your app on your Mac it's not running in an emulator, it's running in a simulator. On the downside, newbie devs can make the mistake of believing that because the app runs well in the simulator it will therefore do so on a mobile device: your dual- or quad-core high-speed Intel chip is a whole lot faster than Apple's ARM-based mobile chip.)</p></blockquote><p></p>
[QUOTE="Fast Learner, post: 5779747, member: 649"] Such a device would have to be dual-processor as well, ARM and Intel x86, which would make it somewhat goofy, though I suppose not entirely. The alternative would be full Windows 8 running on ARM, the status of which is currently unknown; some believe Microsoft's ARM-porting statements imply that it will, while others read them as implying that ARM devices will run the Metro UI only and won't be a full Windows port. Even if they do port and support full Windows 8 on ARM, it would mean that your existing Windows applications wouldn't run under it, as they'd need to be recompiled for whichever ARM processor the device ran (likely A7). For development purposes I think separate devices is ultimately better, both because you wouldn't have to reboot (or do some kind of suspend and reawaken) in order to swap environments and test, you'd have the ability to separately upgrade either device, and most Android devs I know have to/want to test on multiple devices and multiple OSes. Microsoft would likely be completely against the idea so the swapping wouldn't be supported natively in Windows 8: they want users running their OS exclusively. While they make money from Android, they're poised to lose a ton of money as Windows becomes less and less important. No need to hasten it. :) (One of the things I love about developing for iOS is that the IDE, Xcode, compiles natively to x86 and to ARM6 an ARM7, such that when testing your app on your Mac it's not running in an emulator, it's running in a simulator. On the downside, newbie devs can make the mistake of believing that because the app runs well in the simulator it will therefore do so on a mobile device: your dual- or quad-core high-speed Intel chip is a whole lot faster than Apple's ARM-based mobile chip.) [/QUOTE]
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