The Tearing of the Veil

Jame Dukar, formerly 2nd to the throne....

"Vampyres, Ghosts and Ghouls is that all?" "Truely this is madness, yet why are we not all gone forever?" "Perhaps some greater power has a purpose for such a gathering but what but a greater evil could it be, o for poor Cyre" I am in light chain and outdoor gear with a pack well suited to extended forays into the wild (such is the be expected of those who take care of the wood). I expect look a bit less than human now.......
 

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The Eve of New Beginnings (Grefe)

The wind insistently tugs at Grefe's cloak and jacket as he puts one foot ahead of the other. Ignoring snow drifts as well as ice.

How very odd.

I wonder how long I lay there with the other corpses waiting for something to happen? A day ... two? Two, I think. Rigor had passed by the time I even tried to move. Thank the weather that no insects tried to lay their eggs in my eyes. Heh, weather. Blow wind! Chill me to the bone! I care not!

After boredom and curiosity overcame shock and fear, I sat up. Evening, was it not? It was the sound of something larger than a crow moving near by which caused me to roll over and look about myself. On that instance I saw naught. It was only later that I caught glimpses of figures flitting about the ruined village. Hah! Shadukar is more charnel plain than ruined village. Where are all the scavengers? No rats, coyotes, or even feral dogs. No human scavengers either.


Grefe looks about himself to be certain that none of the other restless dead have come near him, or him to them, in his wanderings.

By the third dawn I had found the remains of a hearth. The chimney had collapsed years ago, but it still left three sturdy walls and plenty of stones to block the entrance. As the light of day illuminated my small redoubt I examined my body with eyes and hands. Mirrors are handy tools but I never thought I would be using one to look for lethal wounds on my own body. As the search for the cause of my life's termination proved fruitless I began to search for evidence of my corpses animation. Amazing how much time one can spend looking inward and ignoring the outside world. A day to investigate my body and a night to investigate my spirit. Despite my efforts I am no nearer to learning anything regarding the, apparently, instantaneous death of thousands of beings. The means may be forever beyond my ken. What then; motive, opportunity? How to unravel this mystery?


Ahead, a gutted manor house catches Grefe's attention.

Ah, the corpse of a buliding for the corpse of a man. Perhaps it will provide better shelter than my hearth. Carefully now, carefully.

Grefe slowly circles the structure from a distance looking for signs of habitation. The ruined out-buildings and snow drifts providing some concealment.

I'm no tracker, but there must be more than one person in there to have left trails in the fresh snow. Hosts or guests? Willing or not? Who knows, for I do not. I must gather my own information and take my own risks ...

Voices. Two. Loud, attracting attention. A trap?

A third voice. Female?

Why do I shiver if the cold does not bother me?

Time to take a chance.


Grefe steps up to a gapping doorway, the door long gone, leading to the interior of the manor. Carefully stepping partially into the doorway he calls out:

Hail! Is it safe to approach?! I mean no harm. I seek companionship and shelter. My name is Grefe.

[sblock]Alton Grefe
male, human, Sorcerer, 5th lvl
Chaotic Good
XP 15,000

Str 10 +0 (2, +0, +0)
Dex 13 +1 (4, +0, +0)
Con n/a
Int 12 +1 (5, +0, +0)
Wis 12 +1 (4, +0, +0)
Cha 16 +3 (8, +0, +1)

Hit Points 63
Action Points 8
AC 11, Touch 11, Flat 10
Init +1
BAB +2, Grap +0
Speed 30 (base 30, load ≤33/≤66/≤100, none, 0)
Fort n/a, Ref +1, Will +4

Proficient with all simple weapons.
+2, Morningstar, 1d8, 20/x2
+2/+1, Dagger, 1d4, 19-20/x2, 10’ r
+1, Sling, 1d4, 20/x2, 50'r

M, 5'9", 147 lb., 23 yrs old
white hair, light brown eyes, grayish white skin

Speaks Common and Draconic

Skills [((2+1)*4=12))+(5*5=25)] 37
+4 Alchemy (Int, C) +1, +3
+6 Concentration (Cha, C) +3, +3
+4 Craft [stone masonry] (Int, C) +1, +3
+2 Hide (Dex) +1, +2
+6 Intimidate (Cha, C) +3, +3
+4 Knowledge (arcana) (Int, C) +1, +3
+2 Listen (Wis) +1, +2
+4 Move Silently (Dex, C) +1, +3
+4 Profession [seige engineer] (Wis, C) +1, +3
+4 Scry (Int, C) +1, +3
+2 Search (Int) +1, +2
+2 Sense Motive (Wis) +1, +2
+4 Spellcraft (Int, C) +1, +3
+2 Spot (Wis) +1, +2

Feats 4
Combat Casting (+4 to Concentration)
Dodge (+1 AC vs one opponent)
Maximize Spell
Silent Spell

Racename Traits
Medium-size
Human base speed is 30 feet.
1 extra feat at 1st level.
4 extra skill points at 1st lvl. and +1 /lvl.
Automatic Language: Common.
Favored Class: Any.

Classname Abilities
• A sorcerer casts arcane spells.

Classname Abilities
• Summon Familiar - A familiar is a magical, unusually tough, and intelligent version of a small animal (see the facing page). It is a magical beast, not an animal. The creature serves as a companion and servant.

Spells Per Day 6/6/4
0th [6]- Arcane Mark (visible or invisible), Detact Magic (60’), Ghost Sound (figment sounds), Mage hand (5-pound telekinesis), Ray of Frost (1d3), Resistance (+1 vs. Saves)
1st [4]- Burning Hands (5d4), Grease (10’/lvl), Identify, Shield (+7 AC from one direction),
2nd [2]- Glitterdust (Blinds creaturesoutlines invisible creatures), Melf’s Acid Arrow (2d4/rnd, +1 rnd/lvl)

Special
Risen Template
• +2 profane bonus to Will saves vs. control undead or similar spells
• +2 turn resistance
• Level Adjustment +1
• d12 Hit Dice for all Hit Dice gained from class levels. In addition, the character gains bonus hit dice equal to the template LA/2 (round down)
• No CON score. Use CHA modifier for any check that would normally use CON modifier.
• Darkvision out to 60 feet.
• Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
• Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
• Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity), as well as to fatigue and exhaustion effects.
• Negative energy (such as an inflict spell) can heal undead creatures while positive energy (such as a cure spell) damages it. Intelligent undead can also heal damage normally, but the Heal skill has no effect on them.
• Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
• Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
• Undead do not breathe, eat, or sleep.

Weapons
Morningstar (belt right, 8 lb.)
Dagger +1 (belt right front, 1 lb.)
Dagger (boot right, 1 lb.)
Sling (belt right rear, 0 lb.)
Sling Bullets (belt left front, 5 lb.) x10

Possessions Carried
Cold weather outfit (worn, 7 lb.) boots, coat, gloves, hat, jacket, trousers
Wand of Charm Person (sleave left, 1 oz.) [ 41 charges]
Hand of the Mage (worn around neck inside tunic, 2 lb.)
Ring of Protection +1 (left 2nd finger, 0 wt)
Ring, gold (right 3rd finger, 0 wt) [worth 100 gp]
Belt, money (worn, lb.)
Coins - 100 gp. (belt, )
Spell component pouch (belt left rear, 3 lb.)
Mirror, small steel (1/2 lb)
Pouch (belt left, ?? wt)
Flint & Steel (pouch, ??wt)
Coins- 20 gp, 10sp, 20cp (pouch, ??wt)
Pouch (inside tunic left, ??wt)
Gem - 500gp (pouch, ??wt)
Gem - 300gp (pouch, ??wt) x2
Gem - 200gp (pouch, ??wt)
Gem - 100gp (pouch, ??wt) x2
Gem - 50gp (pouch, ??wt) x2
Backpack (center back, 2 lb.)
Canvas, 2 yrds. (above back pack, 2 lb.)
potion of Remove Curse (backpack, lb.)
potion of Spider Climb (backpack, lb.)
Torch (backpack back, 1 lb.) x5
Lantern, Bullseye (backpack left, 3 lb.)
Oil, lantern, flask (backpack, 1 lb.) x3
Pick, Miner’s (backpack right, 10 lb.)
Crowbar (backpack right, 5 lb.)
Rope, silk, 50’ (backpack under canvas, 5 lb.)
Grappling Hook (backpack right, 4 lb.)

Possessions Cached near beach (skiff)
Trail Rations- 3 days (??wt)
Bedroll (below backpack, 5 lb.)
Artisan’s outfit (backpack, 4 lb.)
Traveler’s outfit (backpack, 5 lb.)
Waterskin - water (backpack, ??wt)

Background
The sixth child of eight, Alton was borne to a stonemason. When his magical abilities began to manifest during puberty he refused to stop experimenting. Within weeks his family had expelled him from their cottage. A month later they ostrasized him from their lives. For the last ten years Alton has been practicing with his powers and improving them. If he can not join an adventuring band he will hire on with mercenaries as a siege engineer.

Personality
He's an animated corpse. Other than affecting an intellectual vocabulary he's quite out-of-sorts.

Appearance
Grefe stands a few inches short of six feet and his form is bundled in well-made, cold weather clothing. A human male he once was. He now has white hair and his eyes are a faded brown. His skin is withered and grayish white. He carries on his belt a morningstar, a dagger and several pouches. On his back is a full pack with a lantern and tools hanging from the sides.[/sblock]
 
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Lon Deslo

Hmmm... many dead moving about. So it seems I'm not the only one. Eases distastefully past a shuffling ghoul. Still, this is not so bad. Much better to be corpseless mind, than a mindless corpse.

[sblock]Lon Deslo
Male Ghost (Human) Fighter 3
15,000 EXP
Alignment

Str 15 (8 pts) +2 modifier
Dex 14 (5 pts, 4th level bonus) +2 modifier
Con --
Int 10 (2 pts) +0 modifier
Wis 10 (2 pts) +0 modifier
Cha 13 (5 pts) +1 modifier

Hit Points 32
Action Points 8
AC 19*, Touch 13, Flat 17* *-6 vs. opponents not in same state
Initiative +2
Base Attack Bonus +3, Grapple +5
Speed 20 (base 20, load 66/133/200, medium armor, -3 armor check penalty)
Fort +4, Ref +3, Will +1

+6 Melee, Masterwork Bastard Sword (two-handed), 1d10+3 slashing, 19-20/x2
+5 Melee, Dagger, 1d4+2 piercing, 19-20/x2
+6 Ranged, Masterwork Mighty (+2) Composite Longbow, 1d8+2 piercing, 20/x3, 110'r
+5 Ranged, Dagger, 1d4+2 piercing, 19-20/x2

Medium height 5'8" 150 lbs wt, 22 yrs old
Brown hair, brown eys, dusky skin

Speaks Common

+4 Handle Animal (3)
+10 Hide (0, racial bonus)
+3 Listen (3cc, Alertness)
+5 Ride (3)
+0 Spot (3cc, Alertness)

Feats
-Weapon Focus (Light Blades) 1st level
-Alertness (+2 to Listen and Spot checks) Human Bonus
-Weapon Focus (Bows) 1st level Fighter Bonus
-Weapon Focus (Heavy Blades) 2nd level Fighter Bonus
-Power Attack (subtract up to BAB from attack roll to add same number to damage roll) 3rd level
-Positive Energy Resistance (Resistance 10 vs. positive energy effects, such as cure spells) 6th level

Human Traits
-+4 skill points @ 1st level, +1/level thereafter
-Bonus feat @ 1st level
-Highest level class is always Favored Class

Ghost Traits
-Undead Traits
-Incorporeal
-Fly speed 30 while incorporeal
-+1 Deflection Bonus to AC
-Manifest (become corporeal 4 minutes/day total)
-Possession (Will Save DC 12, up to 2 hours/day)
-+8 racial bonus to Hide and Move Silently checks
-+4 Turn Resistance (treated as 7HD undead)

Possessions
+1 Breastplate (worn, 30 lb.) 1350 gp

Masterwork Bastard Sword (belt left, 6 lb.) 335 gp
Dagger (belt front, 1 lb.) 2 gp
Belt pouch (belt right, 1/2 lb.) 2 gp

Masterwork Mighty (+2) Composite Longbow (left shoulder, 3 lb.) 600 gp
Quiver, 20 arrows (right shoulder, 1 lb.) 2 gp
Backpack (center back, 2 lb.) 2 gp

Signal whistle (neck, --) 1 gp

22 gp (pouch, 1/2 lb.)

Light Warhorse 150 gp
Military saddle (mount, 30 lbs.} 20 gp

Background
As the second son of a second son, the fact that he was born into the Karnish aristocracy was sufficient to keep him from living the hard reality of a peasant, but not enough to assure his future. A military career seemed the best option and he embraced it willingly. He was at Shadukar as an officer of the Karrnish forces surprised by a Thranish patrol while searching the ruins for property of the crown.

Personality
A devote of the Blood of Vol, the absurdity of life offended him- capped as it is by the inevitability of death. Why bother, unless in doing so you can transcend these mortal limits and avoid oblivion entirely! So actually dying is not the worst thing that ever happened to him. At one time he would have argued that birth was. In fact dying yet remaining as a ghost was quite an achievement really. First, the permanence of the condition must be assessed and assured, otherwise it is just a second phase mortal existence, and equally pointless. Then exploring the limits of his new found abilities he can set about becoming a malevolent entity, and truly enjoy “life”.


Appearance
Well dressed in the stylish armour of the Karrnish officer corps. However somewhat translucent as he is typically insubstantial.[/sblock]
 

Hanuman47 said:
Couple PbP mechanics notes: Can everyone put their character name in the title line of your posts? It would be helpful, especially for those that have chosen user names different from your character names. Also, I've fixed the spoiler block with the character sheet in my first post- it wasn't opening because I had a couple unclosed tags.



how about just using a signature line instead of the title? then we don't have to type it every time. and thanks for the spoiler fix!
 

Andrinor

”Now, I must be losing my mind. First there is no one, then suddenly I am surrounded by the undead!”

Am I so sure that I am one of them? I've killed so many wandering spirits before. Still, they might know what has happened. I'll bet they were stuck here like I was.

His eyes give away the slightest show of doubt. He pulls his masive shield off is broad back and squeezes the pommel of his long sword.

"Hail to you shades before me! I am a wanderer looking for answers of a dark past. I was called Andrinor...once. For your sakes I hope you are searching as I. If you are part of my present Hell, I am not known to be kind to those that feast on the living! But any of you that have knowledge of the curse that has befallen me will be spared the wrath I carry. Is this Dolurhh, or some trick of my mind? Who has done this to me!?"

*Sssshing*
 
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Carmilla

"Poor Andrinor. You sound like an old soul. But this is the first time your flesh has refused to rest. Myself... I have lived many times, and many times my flesh has refused to embrace the banality of death. A thousand years ago, I was a mad queen, here in Shadukar. Sustained by a rare and narcotic elixer, I ruled in debauchery for four hundred years. And then one day, I called all my amber dusted slaves to my gilded barge and immolated it, perishing myself in the bright flames because it was the only thing I'd never done. And as a ghost I haunted the white canals. Poor Shadukar. Ezhek mui Ga, as they say in Sharn. Look at it, but do not weep. For such is the fate of all societies that neglect their poets."
 

James Dukar

"I truely hope this is a group of those in similar circumstance that wish to discover what h'as happend and how to reverse it....... So now that we are all gathered where are we all from and what to do now......
 

Lon Deslo

He chuckles silently to himself. Reverse it? Why would I ever want to do that. Truely now what I need to do is to ensure the permanence of my condition. Besides, death is a very difficult thing to undo. But, to understand and affect what is to come, I'll need to determine how things became the way they are. Was my mission completed- did that somehow trigger this outcome? I have no memory of my death, or where I left my body for that matter. With me outside of it, could it have become some mindless corpse? I'm not sentimental- but what if I am somehow still tied to it. If it were to be destroyed what effect would that have on me? If these shades know or learn anything, they may be worth observing...
 

Halden Kraal

Meditating for days has brought me no closer to understanding why I am still here. The general paid a hefty price for entering this cursed place for no good reason. Too bad so many souls had to follow him, the vain fool. Well solitude and snow have not revealed the answer, perhaps others may illuminate.

Hail fellow fallen! Maybe company can warm a tepid soul, that fire no longer heats and cold does not bite. May I join you?

I look to be average height and weight, with shoulder-length hair that has lost its color, milky gray eyes, and pallid skin. A black, hooded cloak is worn over my Karrnathi officer's uniform.
 

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