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<blockquote data-quote="Ace" data-source="post: 219426" data-attributes="member: 944"><p>Paladins and Knights eh? Well warfare in my world is more based on manuever than on heavy Armor. </p><p></p><p>That leaves the classic "knight' a bit out of luck.</p><p></p><p>Also politically Fuedalism was mostly eliminated by the rise of more democratic institutions so I have a very different view of the Paladin and the Knight</p><p></p><p>Paladins IMC come in six different sorts</p><p></p><p>Chosen: These are basically servants of the heavens . They can be any good alignment unlike in the PH (usually LG though) but are otherwise mostly the same as in th PH. They usually start training rather young (15 for an apprentice level) and often die young as well</p><p></p><p>Called: This is a prestige class, when the light needs you it will call you. It can come from any class, even rogues. </p><p></p><p>Brothers and Sisters of the Shield: They serve the protetor goddess and are defender type paladins. They sometimes take devoted defender as a prestige class and when they do they get normal spell advancement.</p><p></p><p>Freeseekers: CG Paladins of the god of freedom. They do not have mounts but hve certain abilitys over bonds and locks. They are also militant abolishonists</p><p></p><p>Lightsworn: They serve the war godess and are very classic paladins although they have a glowing aura and some extra light based spells</p><p></p><p>Black Gate Order: These Paladins are stationed near a gate to the hells and are tough hombres, very skilled at fighting demons and the like. Instead of a mount they sometimes have a dire wolf or a celestail hawk companion.</p><p></p><p>While Chivalry as an institution is mostly gone and cavalry is pretty rare (horses only thrive in a narrow region) there are still seven knightly orders thrivng in Highrealm</p><p></p><p>Sons of the Dragon: Old fashioned militant and tough, rather like Earths Teutonic Knights. They represent the element of fire</p><p></p><p>Brotherhood of the Stone: The most conservative of all orders, mainly defensive in nature. The order is the only one with non human members (dwarves) and at one time even a non human grandmaster. They represent the element of earth</p><p></p><p>Knights of the Bath; Just a social order now, or so most people think. They are quite subtle and effective at long term planning. They represent the element of water</p><p></p><p>Falcons: Messenger Knights experts at bird craft (Hawks, Falcons and Pigeons) and Horsecraft. They are currently debating allowing women as members. They represent the element of air</p><p></p><p>Order of the Palantir: Wizard Knights, experts at magic and the arts of the mind. They ar the only order to allow women and wizards as full members. They represent the element of Spirit</p><p></p><p>Knights of the Crown: They serve the High King and are a secular order.</p><p></p><p>Knights of the Garter: They are mostly courtiers with a few exceptions although in reality they are the High Queens eyes and ears</p><p></p><p>There are also rumors of HellSworn, Anti paladins more or less and of a mysterious Guiding Hand of Monk/Paladins but neither have been proven</p></blockquote><p></p>
[QUOTE="Ace, post: 219426, member: 944"] Paladins and Knights eh? Well warfare in my world is more based on manuever than on heavy Armor. That leaves the classic "knight' a bit out of luck. Also politically Fuedalism was mostly eliminated by the rise of more democratic institutions so I have a very different view of the Paladin and the Knight Paladins IMC come in six different sorts Chosen: These are basically servants of the heavens . They can be any good alignment unlike in the PH (usually LG though) but are otherwise mostly the same as in th PH. They usually start training rather young (15 for an apprentice level) and often die young as well Called: This is a prestige class, when the light needs you it will call you. It can come from any class, even rogues. Brothers and Sisters of the Shield: They serve the protetor goddess and are defender type paladins. They sometimes take devoted defender as a prestige class and when they do they get normal spell advancement. Freeseekers: CG Paladins of the god of freedom. They do not have mounts but hve certain abilitys over bonds and locks. They are also militant abolishonists Lightsworn: They serve the war godess and are very classic paladins although they have a glowing aura and some extra light based spells Black Gate Order: These Paladins are stationed near a gate to the hells and are tough hombres, very skilled at fighting demons and the like. Instead of a mount they sometimes have a dire wolf or a celestail hawk companion. While Chivalry as an institution is mostly gone and cavalry is pretty rare (horses only thrive in a narrow region) there are still seven knightly orders thrivng in Highrealm Sons of the Dragon: Old fashioned militant and tough, rather like Earths Teutonic Knights. They represent the element of fire Brotherhood of the Stone: The most conservative of all orders, mainly defensive in nature. The order is the only one with non human members (dwarves) and at one time even a non human grandmaster. They represent the element of earth Knights of the Bath; Just a social order now, or so most people think. They are quite subtle and effective at long term planning. They represent the element of water Falcons: Messenger Knights experts at bird craft (Hawks, Falcons and Pigeons) and Horsecraft. They are currently debating allowing women as members. They represent the element of air Order of the Palantir: Wizard Knights, experts at magic and the arts of the mind. They ar the only order to allow women and wizards as full members. They represent the element of Spirit Knights of the Crown: They serve the High King and are a secular order. Knights of the Garter: They are mostly courtiers with a few exceptions although in reality they are the High Queens eyes and ears There are also rumors of HellSworn, Anti paladins more or less and of a mysterious Guiding Hand of Monk/Paladins but neither have been proven [/QUOTE]
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