The Templars Ride Forth!

SHARK

First Post
Greetings!

The Templars Ride Forth!

In my campaign, there are several orders of knights that serve the realm. Some of these orders are religious orders of knights, while some are secular orders of knights sponsored directly by the throne. Only the larger, more powerful religious denominations have the wealth to support an order of religious knights. The throne funds royal orders of knights.

The religion of the Vallorean Empire is composed of a single pantheon of deities, but which only these deities (denominations) are chartered and state-sanctioned. The vast majority of the population worships one or more of these deities, but only from the one Vallorean Pantheon. Other deities, other pantheons, for the most part are considered deceived and ignorant at best, and heretical and pagan at worst. If Pagan and/or heretical, they are persecuted by all means necessary. They are hounded throughout the empire by teams of witch-hunters and inquisitors, who relentlessly pursue them, so as to root them out before their vile beliefs can take root within the community of the faithful, and poison the empire. The faithful Valloreans believe that the glorious and righteous Vallorean Empire must be kept clean and pure of all wickedness and heresy!

Once cornered and trapped, the “cultists”—whoever they might be, often resist arrest, and are slaughtered in combat where they stand. Other cultists, that surrender peacefully, are then dragged in chains and brought before the Ecclesiastic Tribunal for judgment. There, with a noble Lord of appropriate rank present, presiding over the deliberations with a panel of high priests and other royal officials, the charges are read.

The defense—represented by a lawyer—may present the case for the defense of the accused. Before the trial, while being imprisoned by the Royal Authorities, Inquisitors may interrogate the guilty party to whatever extent is deemed necessary and appropriate to the charges. Should the noble Lord or magistrate that is presiding over the trial, in counsel with attending priests and officers of the throne, be swayed that the accused is, in fact, innocent, then the party is forthrightly released, and publicly judged innocent of all wrong, and is then free to go. Should the accused be found guilty, however, a quite different fate awaits them.

Those judged guilty are then taken in chains to the dark chambers of the dungeons, or occasionally in public, and judgment is delivered thusly:

(1) The guilty are stretched upon the wrack, so as to encourage their moans of repentance to the gods!
(2) The guilty are flogged with scourges, so as to purify their corrupt bodies of the taint of wickedness. The charges are by ancient tradition according to the ancient laws, that apply in full, as follows:
(I) They have been seduced by wickedness; they have chosen to wallow in depravity; they have drunk deeply from the wine of Rebellion.
(II) They have raised their fist in Rebellion and Enmity with the Holy Faith, and all that is Righteous; they have scorned the Righteous Law; they have conspired in their hearts against the Holy Faith.
(III) They have fornicated with Demons; They have joined in league with the philosopher of damnation, the heretic, and the witch; They have prostrated themselves in worship before the Dark Gods

Praise is to the righteous gods that the Holy Faith, the One, True Faith, is Holy, Righteous, and pure; The Holy Faith is anointed by the gods to cleanse the world of evil, and to stand against the forces of Darkness! It is with the authority given unto us by the righteous gods and the power and the glory received by us from the gods divine will, that righteous agonies are now poured out against the guilty; The judgment is poured out against them so as to purify their bodies of flesh through holy judgment, witnessed by the whole community, that the souls of the judged shall suffer for their crimes, and be redeemed in the Afterlife of Heaven, or cast screaming into the fire and agony of eternal damnation.

(3) Finally, those condemned are then bound to the stake, and burned alive. Their screams are the final temporal act of judgment enforced upon them, as their sins are so black, so wicked, they can only be properly cleansed from the land by fire. The blessed land itself, anointed as a gift to the faithful, must itself be kept clean from these foul, wicked monsters, and all who would join with them. Thus, as their bodies burn in the flames, their spirits are released; the scent of judgment by fire is a sweet incense of justice to the gods above. Judgment has been delivered; the wicked shall not prosper, and the Righteous shall be lifted on high, and rejoice! Prayers and holy offerings of thanks shall be offered to the gods for a great victory over the forces of Darkness!

Thus is the fate usually reserved for those guilty of heresy and rebellion within the Vallorean Empire.

Guarding the prestige and future of the Vallorean Empire are the ranks of Knight-Templars that serve various religious denominations from around the empire. The Legions are the backbone of the forces that stand guard upon the wall of empire, but it is often the ranks of elite Knight-Templars that serve as the first assault into the strongholds of darkness. Leading the charge, out on the desolate frontiers of the empire, are lonely patrols of Paladins. Knight-Templars, who are often Paladins, often alone, or sometimes-in small groups, search the frontier for signs of enemies. Paladins sometimes serve in the vanguard of the legions, launching missions deep into the trackless wilderness, seeking out the forces of Darkness, wherever they may be found!

If the Templars are not alone, or in a small adventuring group, or attached to legionary forces, they usually are formed into tightly organized squads of 15, platoons of 60, and companies of 240. (4 squads=1 platoon; 4 platoons=1 company.) Beyond this level of organization, the Knight-Templars are formed under a parent Regiment, which maintains command and control over various numbers of companies, depending on the region, and the size of the population. These Command Regiments are usually quartered at great fortress-monasteries, often located in rugged, isolated areas of the empire, where young Knight-Templars and Paladins are trained. The elite will not just be Knight-Templars, but Paladins. Some Knight-Templars are of other classes, and so on. Not all Paladins are Knight-Templars, as some Paladins, though trained by priests, are not always members of the formal orders of Knight-Templars. Many Knight-Templars, however, are Paladins. All who seek to become members of such elite fighting orders of knights must pass vigorous entrance examinations, and succeed in an ongoing training regimen, which usually has the initiate begin somewhere around 10-12 years old, and continue for seven years of training in an isolated fortress-monastery. In any event, regardless of the age of the Temple-Initiate, seven long years of vigorous, demanding monastic life awaits them, where they live a hard, simple life. It is there, in the great fortress-monasteries that they are trained relentlessly in all the disciplines of faith and war. They are educated as priests; they live as monks; they are trained to master the arts of war. If successful, the Templar-Initiate will join the ranks of the Knight-Templars, who stand guard on the walls of empire.

The huge temples of course, train perhaps several thousand Knight-Templars per year, of which several hundred might be Paladins. The demands are harsh, as the frontier is very deadly. The frontier swarms with monsters: Orcs, Beastmen, Giants, and all manner of foul, dark creatures! In addition, the lands of the righteous are also threatened from within: Cultists who worship the Dark Gods; Wicked cabals of Necromancers; Covens of Witches, seeking to fornicate with Demons, and to seduce all within their grasp to follow the road to damnation! Deep within the sewer-systems of many cities lurk the dark labyrinth nests of wicked Ratmen, who seek to devour and enslave the unwary to their wickedness.

Vallorean priests, and many Vallorean citizens in general, believe that many of the flock may be deceived, and sadly, ensnared into the web of Darkness. Once they have gulped down heresy, they have then forfeited their souls to damnation! It is thus, those who are weak, those who are enticed to rebellion, incited to riot, and plot and scheme, and wallow in debauchery—it is these, who with their evil masters that work like maggots to bring down the glorious empire. And Lo! They, and many others, threaten the glorious empire with doom. It falls upon many, but especially so to the Paladin, to march forth against the dark forces and lead the faithful to victory!

“Has thy mind been armoured in faith?
Has thy body been strengthened by discipline?
Has thy heart been purified by fire?”

--Catechism of the faithful;
From the Creed of the Templars of the White Wolf
RC 128, the first reign of the Emperor Drannicus.

This catechism has a specific responsorial from the Templar, all of which is consistent with the literal as well as the theological importance of each component of the catechism. The catechism is part of the creed that all Knight-Templars of the order subscribe to as well as priests of the temple. The Paladins of these different orders ride forth to fight in war; to make raids upon enemy forces; to lead holy crusades; and to defend the faithful from all enemies. The Paladins have their work cut out for them. In addition to these duties, Paladins are also stationed at major temples throughout the empire, while some are maintained in monasteries forming a reserve in the case of emergencies. Other Paladins are attached to protect caravans of the faithful, escort ecclesiastical missions, protect temples and priests, go on holy quests, as well as search for cultists and agents of Darkness within the community at large. Knight-Templars have some legal authority, but they are generally to assist local law-enforcement agencies. Knight-Templars enjoy the equivalent military and police ranks of sergeants, with Templar officers having the appropriate equivalent rank as in other organizations. However, in specific situations, Knight-Templars can take command of whatever situation and prosecute investigations and execute judgments as deemed necessary. Knight-Templars are generally quite busy in the campaign.

In your own campaigns, how do Paladins interact with the society around them? How does the society view the Paladins, and other knight-orders? How are knights and Paladins used in warfare?

Semper Fidelis,

SHARK
 

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SHARK

First Post
Greetings!

Hello there! I was also thinking about the development of monasteries. Historically, monasteries grew up as not only religious retreats for monks isolating themselves from a sinful, materialistic world, but in many areas they developed into great centers of learning and scholarship. Still in other areas, less isolated, various monasteries grew into centers of vibrant communities, and later, some became fortified castles that took on a dual role of center of learning, and fortified base for armoured knights and templars.

In my own campaign, depending on the area, I have some of various types. Some are isolated places of worship; some are renowned centers of learning; and others are great fortress-monasteries that educate and train warriors of the faith.

Have you developed monasteries in any detail? Have they been integrated with Paladins? How do clerics fit in with orders of Paladins as well?

Semper Fidelis,

SHARK
 

Maldur

First Post
Templars are, as all things attached to religion and gods, shunned. There are no temple orders as temples are small and few and the divine powers are not trusted completely. Kings and other heads of state wont give temples permision to form military units. Templeguards arevery small ( 2-10 members)

Paladins are knights of great virtue and trustworthyness ( is that a word?) and so are seen as a combination between: diplomat, policeman, hunter of undead or infernal creatures etc.

Paladins dont have to be religiously trained in my world, they are the ultimate knight (prestige class) gaining divine power due to selfdisipline and devotion not due to religious practice.

Knights dont really form orders, they band together when the battlefield calls for it. Kings might have a retinue but these rarely surpass 250 members.

The scale on my gameworld is very much different than your massive empires :D
 
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Limper

First Post
I'd also like to mention the commercial strength of many monestaries. Viniards(sp) and breweries being the most common. I think there were a few in the textile business as well.

Many monestaries had acquired great tracts of land over their long histories and made fortunes renting it to farmers. This combined with commercial production AND being a center of learning lead to substantial secular influence for these orders.

Just thought I'd toss this in. I've had some monestaries but not ones integrated with Paladins. I'll see if I can find the box with those notes.
 

Ace

Adventurer
SHARK said:
Greetings!

The Templars Ride Forth!

SNIP Wonderfull SHARK Detail

In your own campaigns, how do Paladins interact with the society around them? How does the society view the Paladins, and other knight-orders? How are knights and Paladins used in warfare?

Semper Fidelis,

SHARK

Paladins and Knights eh? Well warfare in my world is more based on manuever than on heavy Armor.

That leaves the classic "knight' a bit out of luck.

Also politically Fuedalism was mostly eliminated by the rise of more democratic institutions so I have a very different view of the Paladin and the Knight

Paladins IMC come in six different sorts

Chosen: These are basically servants of the heavens . They can be any good alignment unlike in the PH (usually LG though) but are otherwise mostly the same as in th PH. They usually start training rather young (15 for an apprentice level) and often die young as well

Called: This is a prestige class, when the light needs you it will call you. It can come from any class, even rogues.

Brothers and Sisters of the Shield: They serve the protetor goddess and are defender type paladins. They sometimes take devoted defender as a prestige class and when they do they get normal spell advancement.

Freeseekers: CG Paladins of the god of freedom. They do not have mounts but hve certain abilitys over bonds and locks. They are also militant abolishonists

Lightsworn: They serve the war godess and are very classic paladins although they have a glowing aura and some extra light based spells

Black Gate Order: These Paladins are stationed near a gate to the hells and are tough hombres, very skilled at fighting demons and the like. Instead of a mount they sometimes have a dire wolf or a celestail hawk companion.

While Chivalry as an institution is mostly gone and cavalry is pretty rare (horses only thrive in a narrow region) there are still seven knightly orders thrivng in Highrealm

Sons of the Dragon: Old fashioned militant and tough, rather like Earths Teutonic Knights. They represent the element of fire

Brotherhood of the Stone: The most conservative of all orders, mainly defensive in nature. The order is the only one with non human members (dwarves) and at one time even a non human grandmaster. They represent the element of earth

Knights of the Bath; Just a social order now, or so most people think. They are quite subtle and effective at long term planning. They represent the element of water

Falcons: Messenger Knights experts at bird craft (Hawks, Falcons and Pigeons) and Horsecraft. They are currently debating allowing women as members. They represent the element of air

Order of the Palantir: Wizard Knights, experts at magic and the arts of the mind. They ar the only order to allow women and wizards as full members. They represent the element of Spirit

Knights of the Crown: They serve the High King and are a secular order.

Knights of the Garter: They are mostly courtiers with a few exceptions although in reality they are the High Queens eyes and ears

There are also rumors of HellSworn, Anti paladins more or less and of a mysterious Guiding Hand of Monk/Paladins but neither have been proven
 


SHARK

First Post
Greetings!

Limper! How are you? Yes, it is quite true about monasteries being commercial centers as well. very true! I like the idea, too.

Why don't your players like to play paladins? They can be quite inspiring characters to play!:)

Semper Fidelis,

SHARK
 


SHARK

First Post
Greetings!

Very interesting stuff Ace! have you developed any prestige classes for your orders? Do you use the official list of prestige classes at all? How well do they fulfill your vision of your knight orders?

Semper Fidelis,

SHARK
 


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