Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
The Theocracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 3659175" data-attributes="member: 11437"><p>[sblock=OOC]I'm going to assume that Caul has had time to use his psicrystal to create a psionic focus. He uses this for backup in case he's in a bad spot - normally, Caul uses his own psionic focus, as below.[/sblock]</p><p></p><p><span style="color: lightblue">"Let's take the north end instead,"</span> Caul says. <span style="color: lightblue">"I have a plan to get us inside without too much trouble."</span></p><p></p><p>He focuses for a moment, then returns to clarity.</p><p></p><p>[sblock=Round 1]</p><p>Caul becomes psionically focused.</p><p><strong><u>Move Action - Become Psionically Focused</u></strong>: Take 10 (+16) = 26 - vs. DC 20 <strong>SUCCESS</strong></p><p></p><p>Caul uses Schism to manifest a second mind.</p><p><strong><u>Standard Action - Manifest Schism</u></strong>: Base 7pp.</p><p></p><p><strong><u>PP Reserve</u></strong>: 92</p><p>[/sblock]</p><p></p><p>Caul projects his mental force to influence both of the archers, intending to bring them under his mental control. Next, he turns his attention to the bored guard on the north side.</p><p></p><p>[sblock=Round 2]</p><p>Caul uses Psionic Dominate on the archers (primary mind).</p><p><strong><u>Standard Action - Psionic Dominate</u></strong>: Base 7pp, +2 (2 targets), +2 (duration from concentration to 1 day), subtotal 11, -5 from class ability, total 6pp.</p><p><strong><em>Will Save DC</em></strong>: 26 (base 22, +2 from pp spent to augment, +2 from Greater Psionic Endowment).</p><p><u>Note</u>: Psionic Focus expended.</p><p></p><p>Next, Caul becomes psionically focused.</p><p><strong><u>Move Action - Become Psionically Focused</u></strong>: Take 10 (+16) = 26 - vs. DC 20 <strong>SUCCESS</strong></p><p></p><p>Next, Caul uses Psionic Suggestion on the bored guard (secondary mind). He suggests to the guard that, "This guard duty is soooooooo boring. No one would notice if you nipped off to the tavern for five minutes to have an ale. Nothing's going on around here anyway."</p><p><strong><u>Standard Action - Psionic Suggestion</u></strong>: Base 3pp.</p><p><strong><em>Will Save DC</em></strong>: 22 (base 20, +2 from Greater Psionic Endowment).</p><p><u>Note</u>: Psionic Focus expended.</p><p></p><p><strong><u>PP Reserve</u></strong>: 83</p><p>[/sblock]</p><p></p><p>Caul smiles. <span style="color: lightblue">"Well then. Let's make our way inside."</span></p></blockquote><p></p>
[QUOTE="Insight, post: 3659175, member: 11437"] [sblock=OOC]I'm going to assume that Caul has had time to use his psicrystal to create a psionic focus. He uses this for backup in case he's in a bad spot - normally, Caul uses his own psionic focus, as below.[/sblock] [color=lightblue]"Let's take the north end instead,"[/color] Caul says. [color=lightblue]"I have a plan to get us inside without too much trouble."[/color] He focuses for a moment, then returns to clarity. [sblock=Round 1] Caul becomes psionically focused. [b][u]Move Action - Become Psionically Focused[/u][/b]: Take 10 (+16) = 26 - vs. DC 20 [b]SUCCESS[/b] Caul uses Schism to manifest a second mind. [b][u]Standard Action - Manifest Schism[/u][/b]: Base 7pp. [b][u]PP Reserve[/u][/b]: 92 [/sblock] Caul projects his mental force to influence both of the archers, intending to bring them under his mental control. Next, he turns his attention to the bored guard on the north side. [sblock=Round 2] Caul uses Psionic Dominate on the archers (primary mind). [b][u]Standard Action - Psionic Dominate[/u][/b]: Base 7pp, +2 (2 targets), +2 (duration from concentration to 1 day), subtotal 11, -5 from class ability, total 6pp. [b][i]Will Save DC[/i][/b]: 26 (base 22, +2 from pp spent to augment, +2 from Greater Psionic Endowment). [u]Note[/u]: Psionic Focus expended. Next, Caul becomes psionically focused. [b][u]Move Action - Become Psionically Focused[/u][/b]: Take 10 (+16) = 26 - vs. DC 20 [b]SUCCESS[/b] Next, Caul uses Psionic Suggestion on the bored guard (secondary mind). He suggests to the guard that, "This guard duty is soooooooo boring. No one would notice if you nipped off to the tavern for five minutes to have an ale. Nothing's going on around here anyway." [b][u]Standard Action - Psionic Suggestion[/u][/b]: Base 3pp. [b][i]Will Save DC[/i][/b]: 22 (base 20, +2 from Greater Psionic Endowment). [u]Note[/u]: Psionic Focus expended. [b][u]PP Reserve[/u][/b]: 83 [/sblock] Caul smiles. [color=lightblue]"Well then. Let's make our way inside."[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Theocracy
Top