I haven't seen The Mummy, so I don't get the reference. Mechanically speaking, you're right. There are no tentacles. It's just the picture included in KotS that suggests a Far Realmsy tentacled thing (or Yog-Sothoth, as Frank pointed out).Klaus said:The Thing in the Portal isn't a tentacled thing. It's an amalgamation of despairing spirits and ghosts (not unlike the "black pool" thing that grabs Imhotep in the end of the first Mummy movie).![]()
It's a fun movie, I recommend it.pukunui said:I haven't seen The Mummy, so I don't get the reference. Mechanically speaking, you're right. There are no tentacles. It's just the picture included in KotS that suggests a Far Realmsy tentacled thing (or Yog-Sothoth, as Frank pointed out).
I've just never gotten around to it. One day I'll watch it, I'm sure.Klaus said:It's a fun movie, I recommend it.
No it doesn't.As for the picture, well, KotS doesn't have the best pictures...
Well, that solves a lot of questions. I heard the KOTS art was inaccurate at times. Guess this is another example.Klaus said:The Thing in the Portal isn't a tentacled thing. It's an amalgamation of despairing spirits and ghosts (not unlike the "black pool" thing that grabs Imhotep in the end of the first Mummy movie).![]()
It's mostly the pregens. The art on the character sheets doesn't match the character -- like the weapons and armor will be different to what's on the sheet. That kind of thing. I haven't noticed many, if any, inaccuracies in the art in the adventure itself (other than the tentacled thing). I suppose the map of Winterhaven's a bit off but that's been discussed ad nauseum already.frankthedm said:Well, that solves a lot of questions. I heard the KOTS art was inaccurate at times. Guess this is another example.
Yeah, thats what I heard. To me the value of art in a module is equally proportionate to the likelihood of it being shown to a player. Inaccurate art for what a player is supposed to see is a BIG no-no in my book.pukunui said:It's mostly the pregens. The art on the character sheets doesn't match the character -- like the weapons and armor will be different to what's on the sheet. That kind of thing.
I don't mind too much about the pregens because I'm not using them but it's the principle of the thing, really. To be honest, though, how many novels have cover art that matches what's inside the book? Too many times the protagonist depicted on the front has the wrong hair color or the wrong clothes or whatever. It's nothing new really. The artists generally don't read/aren't given the chance to read the text they're supposed to be rendering visually.frankthedm said:Yeah, thats what I heard.
I agree. From what I remember, Red Hand of Doom had some inaccurate art as well. That and map scales that were off ... which appears to be something with which WotC still has a problem since it seems to me like the scale on the map of Nentir Vale in the 4e DMG is off. Le sigh ...To me the value of art in a module is equally proportionate to the likelihood of it being shown to a player. Inaccurate art for what a player is supposed to see is a BIG no-no in my book.