avin
First Post
That's why "Character options should allow trading skill in one pillar for skill in another."
The default for classes should be archetypal if not stereotypical.
And then, Wizards won't trade anything, they just change memorized spells from one day to other, being a "superior class".
Not a good solution in my book.
When I play a RPG I want to be able to envision a character and build it up using rules. Being forced to play a stereotype in a game ruled by imagination isn't something I look for.
A Ranger should be better in exploration than a Fighter, agreed, but there should be options to create a Fighter that's good on tracking and survival, without trading combat stuff.
Every class should be good at combat.
Ability scores ruling skills in DDN is something I'm a bit worried about...