Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Thug, A Subclass for Strength Rogues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clutchbone" data-source="post: 7194013" data-attributes="member: 98332"><p>Thanks for taking the time to look this over. You have some interesting viewpoints, which I'll try to address.</p><p></p><p>Yes, a wizard could gag a bandit that is already captured, but only a Thug can do this as part of a grapple action, to better capture that bandit in the first place without him yelling for help. This is Exploration Pillar stuff, to build on the Rogue's traditional roll as a scout. Sneak ahead, nab a sentry, and bring him back for interrogation (aided by your intimidation buff).</p><p></p><p>As for "good characters" I see the Thug as occupying more or less the same moral ground as the Assassin, so there's official precedent. I mean, a bounty hunter's whole profession is abducting people... "Wanted: Dead or <em>Alive</em>"? Secret police make people disappear, spies (think less James Bond, more Jack Bauer) exfiltrate hostile targets for extraordinary rendition, etc.</p><p></p><p>I think the grapple buff feature is pretty applicable to the adventuring life. There's the aforementioned sentry nabbing, battlefield control (grab a dude and throw him into your spellcaster's AoE spell), enemy spellcaster lockdown (there are only 9 spells in the PHB without a verbal component), and so on.</p><p></p><p></p><p></p><p>Yeah, labeling the effects with noun words like "gag" and "blindfold" is probably confusing, so I should change that.</p></blockquote><p></p>
[QUOTE="clutchbone, post: 7194013, member: 98332"] Thanks for taking the time to look this over. You have some interesting viewpoints, which I'll try to address. Yes, a wizard could gag a bandit that is already captured, but only a Thug can do this as part of a grapple action, to better capture that bandit in the first place without him yelling for help. This is Exploration Pillar stuff, to build on the Rogue's traditional roll as a scout. Sneak ahead, nab a sentry, and bring him back for interrogation (aided by your intimidation buff). As for "good characters" I see the Thug as occupying more or less the same moral ground as the Assassin, so there's official precedent. I mean, a bounty hunter's whole profession is abducting people... "Wanted: Dead or [I]Alive[/I]"? Secret police make people disappear, spies (think less James Bond, more Jack Bauer) exfiltrate hostile targets for extraordinary rendition, etc. I think the grapple buff feature is pretty applicable to the adventuring life. There's the aforementioned sentry nabbing, battlefield control (grab a dude and throw him into your spellcaster's AoE spell), enemy spellcaster lockdown (there are only 9 spells in the PHB without a verbal component), and so on. Yeah, labeling the effects with noun words like "gag" and "blindfold" is probably confusing, so I should change that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Thug, A Subclass for Strength Rogues
Top