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General Tabletop Discussion
*Dungeons & Dragons
The Thug, A Subclass for Strength Rogues
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<blockquote data-quote="Remathilis" data-source="post: 7194972" data-attributes="member: 7635"><p>Assuming you can kill it in one hit. Otherwise your d8 hp is going to turn you to paste. </p><p></p><p></p><p></p><p>Debatable, but I'm willing (since they later DID declare it doesn't stack with smite or BA dice) to accept that. </p><p></p><p></p><p></p><p>See below on why d10 isn't a good idea either. </p><p></p><p></p><p></p><p>Hell, ELF Rogues get it with no MC needed. Still only a d8, which is < 2d6. </p><p></p><p></p><p></p><p>You're not trying hard enough.</p><p></p><p>[sblock=Advantage in Combat]</p><p>- Enemy is Blinded</p><p>- Enemy is Paralyzed</p><p>- You are Invisible</p><p>- Enemy is Prone, and you are within 5 feet</p><p>- Enemy is Restrained</p><p>- Enemy is Stunned</p><p>- Enemy is Unconscious</p><p>- You have “Help” from an ally</p><p>- You are hidden, or the enemy is otherwise unaware of your presence</p><p>- Vengeance Paladin’s Vow of Enmity</p><p>- The creature is threatened by one or more of your allies (optional rule)</p><p>- If the target is affected by Faerie Fire (spell) and you can see them</p><p>- You are the target of Foresight (spell)</p><p>- The target has been hit by Guiding Bolt (spell), and the casters next turn has not started</p><p>- The target is affected by Otto’s Irresistible Dance (spell)</p><p>- True Strike (spell) grants advantage on your next attack against the target</p><p>- Mounted Combatant (Feat) advantage against unmounted creatures smaller than your mount</p><p>- Inspiration[/sblock]</p><p></p><p></p><p></p><p>Just like the Thief, Arcane Trickster, Swashbuckler, and Mastermind, to be exact. </p><p></p><p>The thug should be about using strength weapons, but not any damn weapon he wants. I have no problem with them getting longswords, maces, or warhammers to SA with, but weapons used two-handed (even versatile) should be verboten. Its a step too far and outclasses nearly any other option for rogues.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7194972, member: 7635"] Assuming you can kill it in one hit. Otherwise your d8 hp is going to turn you to paste. Debatable, but I'm willing (since they later DID declare it doesn't stack with smite or BA dice) to accept that. See below on why d10 isn't a good idea either. Hell, ELF Rogues get it with no MC needed. Still only a d8, which is < 2d6. You're not trying hard enough. [sblock=Advantage in Combat] - Enemy is Blinded - Enemy is Paralyzed - You are Invisible - Enemy is Prone, and you are within 5 feet - Enemy is Restrained - Enemy is Stunned - Enemy is Unconscious - You have “Help” from an ally - You are hidden, or the enemy is otherwise unaware of your presence - Vengeance Paladin’s Vow of Enmity - The creature is threatened by one or more of your allies (optional rule) - If the target is affected by Faerie Fire (spell) and you can see them - You are the target of Foresight (spell) - The target has been hit by Guiding Bolt (spell), and the casters next turn has not started - The target is affected by Otto’s Irresistible Dance (spell) - True Strike (spell) grants advantage on your next attack against the target - Mounted Combatant (Feat) advantage against unmounted creatures smaller than your mount - Inspiration[/sblock] Just like the Thief, Arcane Trickster, Swashbuckler, and Mastermind, to be exact. The thug should be about using strength weapons, but not any damn weapon he wants. I have no problem with them getting longswords, maces, or warhammers to SA with, but weapons used two-handed (even versatile) should be verboten. Its a step too far and outclasses nearly any other option for rogues. [/QUOTE]
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