Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Thug, A Subclass for Strength Rogues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clutchbone" data-source="post: 7196317" data-attributes="member: 98332"><p>I've updated the class.</p><p></p><p>[sblock=Thug]</p><p><strong>Bonus Proficiency</strong></p><p>When you choose this archetype at 3rd level, you gain proficiency with medium armor.</p><p></p><p><strong>Dirty Work</strong></p><p>Starting at 3rd level, you have advantage on Strength (Athletics) checks made to grapple or shove creatures that are surprised.</p><p>In addition, you can use any weapon that doesn't have the two-handed or heavy property with your attack roll to use your Sneak Attack. All the other rules for the Sneak Attack class feature still apply to you. </p><p></p><p><strong>Coercive Presence</strong></p><p>At 9th level, you can use your menacing demeanor to browbeat others into submission. As an action, you can make a Charisma (Intimidation) check contested by an adjacent creature's Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check, the creature becomes frightened for 1 minute. This effect ends if you take damage, if you become incapacitated, frightened, or restrained, or if you and the target are more than 30 feet apart. While frightened, your allies have advantage on any ability check to interact socially with the creature. If the creature's Wisdom (Insight) check is successful or if the effect ends for it, the creature is immune to this feature for the next 24 hours. </p><p></p><p><strong>Manhandler</strong></p><p>By 13th level, you have become adept at leveraging your strength against your enemies. When you successfully grapple a creature using two free hands, you can drag or carry the grappled creature at full speed rather than half, and the grappled creature can’t speak and can’t cast spells that include a verbal component.</p><p>In addition, when you successfully shove a creature, you can knock the target prone and push it up to 10 feet away from you.</p><p></p><p><strong>Cheap Shot</strong></p><p>When you reach 17th level, you've honed your ability to strike when the opportunity presents itself. When you use your action to grapple or shove a creature, you can use your bonus action to make a weapon attack against that creature.[/sblock]</p><p></p><p>Things I'd like to add but am unsure about: </p><p></p><p>- adding unarmed strike for Sneak Attack (ie eye gouging, fish hooking, headbutting), would work great (too great?) with grappling.</p><p>- a version of the Mastermind's 13th lvl feature Misdirection, "use a reaction to force an attack to target the creature you're grappling with instead of you". Idea stemmed from [MENTION=55816]Larrin[/MENTION]'s input.</p><p>- Delete Dirty Work's advantage on grapple/shove checks (with expertise & reliable talent, adv. is just overkill) and replace with Cheap Shot. Too powerful at 3rd level?</p><p></p><p></p><p>Things I thought about:</p><p>- [MENTION=6778044]Ilbranteloth[/MENTION]'s reaction v. prone, but thought 1) it requires teammates, limited use when no one else can prone for you, 2) if teammates can prone for you, theoretically limitless source of off-turn reaction sneak attacks (two sneak attacks per round) is more powerful than comparable features (Thief's Reflexes, Death Strike).</p><p>- [MENTION=57494]Xeviat[/MENTION] [MENTION=7635]Remathilis[/MENTION] , I have no issue with the mechanical balance of Sneak Attacking with any weapon. Personally I just prefer the image of thugs using one-handed weapons; grab enemy with one hand, shank/bash with the other. I left versatile in mostly because of wording issues, and justified it to myself with baseballs bats (versatile quarterstaves) seeming thematic.</p></blockquote><p></p>
[QUOTE="clutchbone, post: 7196317, member: 98332"] I've updated the class. [sblock=Thug] [B]Bonus Proficiency[/B] When you choose this archetype at 3rd level, you gain proficiency with medium armor. [B]Dirty Work[/B] Starting at 3rd level, you have advantage on Strength (Athletics) checks made to grapple or shove creatures that are surprised. In addition, you can use any weapon that doesn't have the two-handed or heavy property with your attack roll to use your Sneak Attack. All the other rules for the Sneak Attack class feature still apply to you. [B]Coercive Presence[/B] At 9th level, you can use your menacing demeanor to browbeat others into submission. As an action, you can make a Charisma (Intimidation) check contested by an adjacent creature's Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check, the creature becomes frightened for 1 minute. This effect ends if you take damage, if you become incapacitated, frightened, or restrained, or if you and the target are more than 30 feet apart. While frightened, your allies have advantage on any ability check to interact socially with the creature. If the creature's Wisdom (Insight) check is successful or if the effect ends for it, the creature is immune to this feature for the next 24 hours. [B]Manhandler[/B] By 13th level, you have become adept at leveraging your strength against your enemies. When you successfully grapple a creature using two free hands, you can drag or carry the grappled creature at full speed rather than half, and the grappled creature can’t speak and can’t cast spells that include a verbal component. In addition, when you successfully shove a creature, you can knock the target prone and push it up to 10 feet away from you. [B]Cheap Shot[/B] When you reach 17th level, you've honed your ability to strike when the opportunity presents itself. When you use your action to grapple or shove a creature, you can use your bonus action to make a weapon attack against that creature.[/sblock] Things I'd like to add but am unsure about: - adding unarmed strike for Sneak Attack (ie eye gouging, fish hooking, headbutting), would work great (too great?) with grappling. - a version of the Mastermind's 13th lvl feature Misdirection, "use a reaction to force an attack to target the creature you're grappling with instead of you". Idea stemmed from [MENTION=55816]Larrin[/MENTION]'s input. - Delete Dirty Work's advantage on grapple/shove checks (with expertise & reliable talent, adv. is just overkill) and replace with Cheap Shot. Too powerful at 3rd level? Things I thought about: - [MENTION=6778044]Ilbranteloth[/MENTION]'s reaction v. prone, but thought 1) it requires teammates, limited use when no one else can prone for you, 2) if teammates can prone for you, theoretically limitless source of off-turn reaction sneak attacks (two sneak attacks per round) is more powerful than comparable features (Thief's Reflexes, Death Strike). - [MENTION=57494]Xeviat[/MENTION] [MENTION=7635]Remathilis[/MENTION] , I have no issue with the mechanical balance of Sneak Attacking with any weapon. Personally I just prefer the image of thugs using one-handed weapons; grab enemy with one hand, shank/bash with the other. I left versatile in mostly because of wording issues, and justified it to myself with baseballs bats (versatile quarterstaves) seeming thematic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Thug, A Subclass for Strength Rogues
Top