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The Thug, A Subclass for Strength Rogues
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<blockquote data-quote="Hillsy7" data-source="post: 7197088" data-attributes="member: 6689191"><p>Firstly - I admire your restraint. I've seen a few efforts at a grappler Rogue and they got broken fast (I think I managed to get a level 6 rogue with enlarge to solo grapple-kill a CR8 Frost Giant for the loss of about half hitpoints.</p><p></p><p>I'm always a little leary of giving players a helpful signpost towards grappling because you can quite easily go over the top - especially where extra ASIs are concerned. The Grappler Feat with a STR rogue is already a scary thing (Grapple then take-down, advantage for SA, Disadvantage & Uncanny dodge to survive - and if they try and excape they can't attack, will probably fail, and even if they succeed, they can only run away....at which point, rinse repeat). But having said that I thin you've done a great job of giving enough reasons to grapple without obvious boosts - like I said, it's just a bit of a design thing where you're kinda signposting a bit of power-gaming.</p><p></p><p>I dunno - that might be an unfounded fear and it never comes up at the table.</p><p></p><p>Otherwise - I don't have much of a truck with SA with the Rogue suite of weapons. Thematically "Sneak Attack" and "4ft Sword" have a tricky time together, but narratively you can turn "Sneak Attack" into "Opportunists Attack" easy enough.</p><p></p><p>A buff to intimidate is thematically nice, as is the "exfiltration" idea. I'd perhaps lump both of those with the same restriction that it is only on humanoid & intelligent...or something like that. Something that you can threaten into mild compliance and know how to keep quite, restrain. I find the concept of exfiltrating or bluff intimidating a Death Dog or an Ooze a bit odd.....</p><p></p><p>I also kind agree I'd like something a bit more awesome for a capstone. Maybe something halfway between quivering Palm and Death Strike?</p><p></p><p>But on the whole, a very sober and well thought out effort.....Top work.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7197088, member: 6689191"] Firstly - I admire your restraint. I've seen a few efforts at a grappler Rogue and they got broken fast (I think I managed to get a level 6 rogue with enlarge to solo grapple-kill a CR8 Frost Giant for the loss of about half hitpoints. I'm always a little leary of giving players a helpful signpost towards grappling because you can quite easily go over the top - especially where extra ASIs are concerned. The Grappler Feat with a STR rogue is already a scary thing (Grapple then take-down, advantage for SA, Disadvantage & Uncanny dodge to survive - and if they try and excape they can't attack, will probably fail, and even if they succeed, they can only run away....at which point, rinse repeat). But having said that I thin you've done a great job of giving enough reasons to grapple without obvious boosts - like I said, it's just a bit of a design thing where you're kinda signposting a bit of power-gaming. I dunno - that might be an unfounded fear and it never comes up at the table. Otherwise - I don't have much of a truck with SA with the Rogue suite of weapons. Thematically "Sneak Attack" and "4ft Sword" have a tricky time together, but narratively you can turn "Sneak Attack" into "Opportunists Attack" easy enough. A buff to intimidate is thematically nice, as is the "exfiltration" idea. I'd perhaps lump both of those with the same restriction that it is only on humanoid & intelligent...or something like that. Something that you can threaten into mild compliance and know how to keep quite, restrain. I find the concept of exfiltrating or bluff intimidating a Death Dog or an Ooze a bit odd..... I also kind agree I'd like something a bit more awesome for a capstone. Maybe something halfway between quivering Palm and Death Strike? But on the whole, a very sober and well thought out effort.....Top work. [/QUOTE]
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