Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Thug, A Subclass for Strength Rogues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clutchbone" data-source="post: 7198205" data-attributes="member: 98332"><p> <ul> <li data-xf-list-type="ul">Thank you for taking the time to review my Thug! I know there's a lot to cover, so let’s get started.</li> </ul><p></p><p> </p><ul> <li data-xf-list-type="ul">By Opportunity Attacks, I assume you meant Sneak Attacks?</li> <li data-xf-list-type="ul">Will a Strength Rogue be worse at stealth checks than a Dex Rogue? Yes.</li> <li data-xf-list-type="ul">Will a Strength Rogue be better at stealth checks than <em>any other class?</em> Also yes.<ul> <li data-xf-list-type="ul">With Stealth Expertise and 14 dex, an 8th level rogue has the same +8 stealth modifier as a monk or ranger with 20 dex.</li> <li data-xf-list-type="ul">With Stealth Expertise, 14 dex, and Reliable Talent, an 11th level rogue has a +10 stealth modifier and a minimum d20 roll of 10. An 11th level monk or ranger with 20 dex has a +9 modifier.</li> </ul></li> </ul><p></p><p> </p><ul> <li data-xf-list-type="ul">It’s an image thing. I like the look of a burly Thug smacking a mace into his palm threateningly.</li> <li data-xf-list-type="ul">It gets kind of boring when 9/10 melee rogues use the same weapon, a rapier.</li> <li data-xf-list-type="ul">It means you can utilize a slightly larger pool of magic weapons.</li> <li data-xf-list-type="ul">I said “non-heavy/non-two-handed”, not “one-handed”, so you could get +1 damage if you went versatile with a longsword.</li> </ul><p></p><p> </p><ul> <li data-xf-list-type="ul">It is not difficult to have 14 in a secondary stat.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Why doesn’t the Strength Rogue in your example have 20 Strength? At 1st level, you’ll have something similar to a spread like 16 14 14 8 12 12 (half-orc), so I’m confused why you’re comparing an 8th level rogue (min level to get 20 dex) to a 1st level rogue?</li> <li data-xf-list-type="ul">That rogue will have +2 Dex bonus to Stealth <strong>on top of</strong> <strong>a doubled proficiency bonus</strong>.Later on, Reliable Talent pretty much cancels out the threat of disadvantage, so that half plate starts looking pretty good.</li> </ul><p></p><ul> <li data-xf-list-type="ul">A Grappled creature’s speed becomes 0. They are not locked in place. You can move the grappled creature with you when you move with no contested check.</li> <li data-xf-list-type="ul">Grappling creatures <em>can</em> attack each other. A character with extra attack can even substitute one of its attacks for a grapple.</li> <li data-xf-list-type="ul">Maintaining a grapple doesn’t cost anything, so you’re free to attack on following turns, or knock them prone without breaking the grapple.</li> <li data-xf-list-type="ul">To escape, monsters need to beat your strength (athletics) check, one that benefits from Expertise and Reliable Talent so you have the edge on them. If they do, great! They just wasted their action, possibly over multiple turns.</li> <li data-xf-list-type="ul">In your D&D experience, you “practically never” outnumber your opponent? How many Iron Golems does your group usually fight at once?</li> </ul><p></p><ul> <li data-xf-list-type="ul">Standing from prone costs half your speed. You can’t stand up from prone if your speed is 0.</li> <li data-xf-list-type="ul">In my experience, it’s quite fun shoving creatures into Blade Barriers, Walls of Fire, and Evards’ Black Tentacles, but cliffs work too.</li> <li data-xf-list-type="ul">Positioning for optimal shoving is easy. Opportunity Attacks only trigger when you leave their reach, not when you walk around them within their reach.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Creatures that you grapple or shove must be more than one size larger than you, but they do not get any mechanical advantages, other than >20 strength scores (which you still beat on athletics rolls with Expertise). A high level Thug can out-grapple everything from a camel to a solar.</li> <li data-xf-list-type="ul">If you want to get nasty and headlock something huge, befriend a wizard. Enlarge/Reduce is a 2nd level spell.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Once again, Expertise & Reliable Talent.</li> <li data-xf-list-type="ul">Also, this was mechanically modeled after the Swashbuckler’s Panache and the Mastermind’s Soul of Deceit, official rogue subclass features based on charisma skills vs insight.</li> </ul><p></p><p></p><p>Personally, I like the idea of grappling a minotaur, knocking him prone while maintaining that grapple, Sneak Attacking him with advantage a few times while he struggles and fails to break free and stand up, then (if he’s still alive) dragging him 60 feet across the ground before chucking him into my buddy’s <em>cloudkill</em> spell. </p><p></p><p>But hey, to each his own.</p></blockquote><p></p>
[QUOTE="clutchbone, post: 7198205, member: 98332"] [LIST] [*]Thank you for taking the time to review my Thug! I know there's a lot to cover, so let’s get started. [/LIST] [LIST] [*]By Opportunity Attacks, I assume you meant Sneak Attacks? [*]Will a Strength Rogue be worse at stealth checks than a Dex Rogue? Yes. [*]Will a Strength Rogue be better at stealth checks than [I]any other class?[/I] Also yes. [LIST] [*]With Stealth Expertise and 14 dex, an 8th level rogue has the same +8 stealth modifier as a monk or ranger with 20 dex. [*]With Stealth Expertise, 14 dex, and Reliable Talent, an 11th level rogue has a +10 stealth modifier and a minimum d20 roll of 10. An 11th level monk or ranger with 20 dex has a +9 modifier. [/LIST] [/LIST] [LIST] [*]It’s an image thing. I like the look of a burly Thug smacking a mace into his palm threateningly. [*]It gets kind of boring when 9/10 melee rogues use the same weapon, a rapier. [*]It means you can utilize a slightly larger pool of magic weapons. [*]I said “non-heavy/non-two-handed”, not “one-handed”, so you could get +1 damage if you went versatile with a longsword. [/LIST] [LIST] [*]It is not difficult to have 14 in a secondary stat. [/LIST] [LIST] [*]Why doesn’t the Strength Rogue in your example have 20 Strength? At 1st level, you’ll have something similar to a spread like 16 14 14 8 12 12 (half-orc), so I’m confused why you’re comparing an 8th level rogue (min level to get 20 dex) to a 1st level rogue? [*]That rogue will have +2 Dex bonus to Stealth [B]on top of[/B] [B]a doubled proficiency bonus[/B].Later on, Reliable Talent pretty much cancels out the threat of disadvantage, so that half plate starts looking pretty good. [/LIST] [LIST] [*]A Grappled creature’s speed becomes 0. They are not locked in place. You can move the grappled creature with you when you move with no contested check. [*]Grappling creatures [I]can[/I] attack each other. A character with extra attack can even substitute one of its attacks for a grapple. [*]Maintaining a grapple doesn’t cost anything, so you’re free to attack on following turns, or knock them prone without breaking the grapple. [*]To escape, monsters need to beat your strength (athletics) check, one that benefits from Expertise and Reliable Talent so you have the edge on them. If they do, great! They just wasted their action, possibly over multiple turns. [*]In your D&D experience, you “practically never” outnumber your opponent? How many Iron Golems does your group usually fight at once? [/LIST] [LIST] [*]Standing from prone costs half your speed. You can’t stand up from prone if your speed is 0. [*]In my experience, it’s quite fun shoving creatures into Blade Barriers, Walls of Fire, and Evards’ Black Tentacles, but cliffs work too. [*]Positioning for optimal shoving is easy. Opportunity Attacks only trigger when you leave their reach, not when you walk around them within their reach. [/LIST] [LIST] [*]Creatures that you grapple or shove must be more than one size larger than you, but they do not get any mechanical advantages, other than >20 strength scores (which you still beat on athletics rolls with Expertise). A high level Thug can out-grapple everything from a camel to a solar. [*]If you want to get nasty and headlock something huge, befriend a wizard. Enlarge/Reduce is a 2nd level spell. [/LIST] [LIST] [*]Once again, Expertise & Reliable Talent. [*]Also, this was mechanically modeled after the Swashbuckler’s Panache and the Mastermind’s Soul of Deceit, official rogue subclass features based on charisma skills vs insight. [/LIST] Personally, I like the idea of grappling a minotaur, knocking him prone while maintaining that grapple, Sneak Attacking him with advantage a few times while he struggles and fails to break free and stand up, then (if he’s still alive) dragging him 60 feet across the ground before chucking him into my buddy’s [I]cloudkill[/I] spell. But hey, to each his own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Thug, A Subclass for Strength Rogues
Top