Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Thug, A Subclass for Strength Rogues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clutchbone" data-source="post: 7200268" data-attributes="member: 98332"><p>I feel there are some things that you're failing to understand.</p><p></p><p>-I'm trying to make a subclass that is good at <em>different things</em> than other rogues.</p><p></p><p>-There is only <em>one</em> "key aspect of the Rogue class" (Evasion) that absolutely requires Dexterity. </p><p></p><p>-Expertise & Reliable Talent are very potent; a rogue with these features does not require a maxed out ability score to still be <em>better at a skill than any other class</em>.</p><p></p><p>-<a href="http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition" target="_blank">Grappling</a> is extremely powerful; I'm actually struggling to feature this combat option without making it game-breaking.</p><p></p><p></p><p>No feats, No items, baseline human, strength Thug vs dex Assassin, you can see that their stats aren't that different. There is no "catching up" to be done, as both are very effective at what they do.</p><p>[sblock]</p><p><u><strong>Thug, level 20</strong></u></p><p><u>Ability Scores</u></p><p>20 14 16 9 10 20</p><p></p><p><u>Saves</u></p><p>5 8* 3 5 6 5 (*situational +2 on dex saves from using grappled creature as half cover)</p><p></p><p><u>Combat</u></p><p>+11 attack, +5 damage, 163 hp, AC 16-17*, Init 2 (*situational +2 AC from using grappled creature as half cover)</p><p></p><p><u>Skills </u></p><p>Athletics 17</p><p>Sleight of Hand 8</p><p>Stealth 14</p><p>intimidation 17</p><p>deception 11</p><p>Persuasion 11</p><p>Thieves tools 14</p><p></p><p></p><p><strong><u>Assassin, level 20</u></strong></p><p><u>Ability Scores</u></p><p>10 20 16 9 14 20</p><p></p><p><u>Saves</u></p><p>0 11 3 5 8 5</p><p></p><p><u>Combat</u></p><p>+11 attack, +5 damage, 163 hp, AC 17, Init 5</p><p></p><p><u>Skills </u></p><p>Acrobatics 17</p><p>Stealth 17</p><p>Perception 8</p><p>deception 17</p><p>intimidation 11</p><p>Persuasion 11</p><p>Thieves tools 17</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="clutchbone, post: 7200268, member: 98332"] I feel there are some things that you're failing to understand. -I'm trying to make a subclass that is good at [I]different things[/I] than other rogues. -There is only [I]one[/I] "key aspect of the Rogue class" (Evasion) that absolutely requires Dexterity. -Expertise & Reliable Talent are very potent; a rogue with these features does not require a maxed out ability score to still be [I]better at a skill than any other class[/I]. -[URL="http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition"]Grappling[/URL] is extremely powerful; I'm actually struggling to feature this combat option without making it game-breaking. No feats, No items, baseline human, strength Thug vs dex Assassin, you can see that their stats aren't that different. There is no "catching up" to be done, as both are very effective at what they do. [sblock] [U][B]Thug, level 20[/B][/U] [U]Ability Scores[/U] 20 14 16 9 10 20 [U]Saves[/U] 5 8* 3 5 6 5 (*situational +2 on dex saves from using grappled creature as half cover) [U]Combat[/U] +11 attack, +5 damage, 163 hp, AC 16-17*, Init 2 (*situational +2 AC from using grappled creature as half cover) [U]Skills [/U] Athletics 17 Sleight of Hand 8 Stealth 14 intimidation 17 deception 11 Persuasion 11 Thieves tools 14 [B][U]Assassin, level 20[/U][/B] [U]Ability Scores[/U] 10 20 16 9 14 20 [U]Saves[/U] 0 11 3 5 8 5 [U]Combat[/U] +11 attack, +5 damage, 163 hp, AC 17, Init 5 [U]Skills [/U] Acrobatics 17 Stealth 17 Perception 8 deception 17 intimidation 11 Persuasion 11 Thieves tools 17 [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Thug, A Subclass for Strength Rogues
Top