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The Thug, A Subclass for Strength Rogues
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<blockquote data-quote="ClaytonCross" data-source="post: 7592553" data-attributes="member: 6880599"><p>I get what your saying, I just feel like your leaning on the name of the class to define your character. My point is that a "rogue" in the D&D world and the meta selection of the rogue class abilities is not a mandatory link. As with your statement I put in bold, the goal of making a Strength based Rogue arc type is about roleplay if separated from the class features. All any class is in the meta since, is collection of features. The second you defined features as coming second, then the necessity of being a rogue in roleplay by taking tine meta class features is counter to your goal. So I am suggesting you ignore the names of the classes. Just consider them as features group 1-12 (13 if your counting the artificer). #9 Feature group does not align with your stated goals of creating a "Strength based Rogue/Thug" feature set. It does not align with the in your face strength bully. If you don't want the fighter proficiency or armor, you could makin it feature group #1 which is strength based and doesn't use armor. Typically, feature group #1 can't read so you add that proficiency if you have a problem with it, then your 90% of stated goals. </p><p>- Bonus proficiency changing from medium armor to reading</p><p>- Athletics is already at advantage with rage, so Dirty work becomes its own thing something like backstab but unique. "When using a bludgeoning melee weapon against a target that is within 5ft that has more of your allies in 5ft of it than it has allies in within 10ft or when making opportunity attack, gain 1d6 damage for every 2 levels you have in this class.</p><p>- The rest of your features would stay as they are.</p><p></p><p>If your goal is to take the #9 feature group Wizards of the cost named "rogue" for ease of discussion and to put a theme to the skills, largely being a sneaky, skilled, dex fighter/assassin... your doing so in indirect opposition to the intent of the feature group and your stated goal of the strength based rogue/thug because you like what they named the feature group. <strong>I understand the desire</strong>, but really the only thing mechanical that suites your stated goal is that you want backstab but you intend to do to their face (against the premise of what it represents). So my recommendation above would just take that but switch it to a bully design of over whelming with number and catching people who are running away... which fits your thug type a lot more.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7592553, member: 6880599"] I get what your saying, I just feel like your leaning on the name of the class to define your character. My point is that a "rogue" in the D&D world and the meta selection of the rogue class abilities is not a mandatory link. As with your statement I put in bold, the goal of making a Strength based Rogue arc type is about roleplay if separated from the class features. All any class is in the meta since, is collection of features. The second you defined features as coming second, then the necessity of being a rogue in roleplay by taking tine meta class features is counter to your goal. So I am suggesting you ignore the names of the classes. Just consider them as features group 1-12 (13 if your counting the artificer). #9 Feature group does not align with your stated goals of creating a "Strength based Rogue/Thug" feature set. It does not align with the in your face strength bully. If you don't want the fighter proficiency or armor, you could makin it feature group #1 which is strength based and doesn't use armor. Typically, feature group #1 can't read so you add that proficiency if you have a problem with it, then your 90% of stated goals. - Bonus proficiency changing from medium armor to reading - Athletics is already at advantage with rage, so Dirty work becomes its own thing something like backstab but unique. "When using a bludgeoning melee weapon against a target that is within 5ft that has more of your allies in 5ft of it than it has allies in within 10ft or when making opportunity attack, gain 1d6 damage for every 2 levels you have in this class. - The rest of your features would stay as they are. If your goal is to take the #9 feature group Wizards of the cost named "rogue" for ease of discussion and to put a theme to the skills, largely being a sneaky, skilled, dex fighter/assassin... your doing so in indirect opposition to the intent of the feature group and your stated goal of the strength based rogue/thug because you like what they named the feature group. [B]I understand the desire[/B], but really the only thing mechanical that suites your stated goal is that you want backstab but you intend to do to their face (against the premise of what it represents). So my recommendation above would just take that but switch it to a bully design of over whelming with number and catching people who are running away... which fits your thug type a lot more. [/QUOTE]
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