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The Thug, A Subclass for Strength Rogues
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<blockquote data-quote="Kobold Stew" data-source="post: 7595409" data-attributes="member: 23484"><p>You've made these points several times now, and so I suspect you think you're not being understood. You are: your points are clear, and we get that your understanding of the rogue requires the use of Dexterity as the main stat. Fortunately, the game supports this view of yours:</p><p> </p><p></p><p>Some of us, including the OP who has I think been too patient, are interested in the option of a more diverse build. As a class, a rouge could have been many things; instead, it tends to favour Dexterity. The place to break free of that is in the subclass (as can happen with Arcane Trickster). If you're not onboard with the premise, then you obviously aren't going to like the results. But let's try to be constructive. </p><p></p><p>There's no need to imply that there are scurrilous motives in the design. There's no need to talk about "god stats", or "munchkin" or "power creep". Those words are completely inappropriate to the conversation, and are being used as clubs (heh) in order to score your points. If you feel this is being suggested, rather than apply labels, why don't you make constructive comments that accept the premise of the discussion? How would you make a strength-based rogue? If the answer is you wouldn't, and you can't imagine how it could be done, then this thread is not for you. </p><p></p><p>You claim to want to know the "why" of the design, and in doing so you insist you are not calling the OP untruthful and dishonest (which is of course an easy way to plant that you think he is being untruthful and dishonest). The why of the design is straightforward, and has been stated: diversity of class builds. </p><p></p><p>I get for you this is not a problem; for others, who want to see a wider range of non-magical character classes, it is important. It's the fun we want, that the game does not provide; your mileage may vary, etc. And in a game we like, it's the fun that hasn't been given to us. And so a design like this.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7595409, member: 23484"] You've made these points several times now, and so I suspect you think you're not being understood. You are: your points are clear, and we get that your understanding of the rogue requires the use of Dexterity as the main stat. Fortunately, the game supports this view of yours: Some of us, including the OP who has I think been too patient, are interested in the option of a more diverse build. As a class, a rouge could have been many things; instead, it tends to favour Dexterity. The place to break free of that is in the subclass (as can happen with Arcane Trickster). If you're not onboard with the premise, then you obviously aren't going to like the results. But let's try to be constructive. There's no need to imply that there are scurrilous motives in the design. There's no need to talk about "god stats", or "munchkin" or "power creep". Those words are completely inappropriate to the conversation, and are being used as clubs (heh) in order to score your points. If you feel this is being suggested, rather than apply labels, why don't you make constructive comments that accept the premise of the discussion? How would you make a strength-based rogue? If the answer is you wouldn't, and you can't imagine how it could be done, then this thread is not for you. You claim to want to know the "why" of the design, and in doing so you insist you are not calling the OP untruthful and dishonest (which is of course an easy way to plant that you think he is being untruthful and dishonest). The why of the design is straightforward, and has been stated: diversity of class builds. I get for you this is not a problem; for others, who want to see a wider range of non-magical character classes, it is important. It's the fun we want, that the game does not provide; your mileage may vary, etc. And in a game we like, it's the fun that hasn't been given to us. And so a design like this. [/QUOTE]
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