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The Thug, A Subclass for Strength Rogues
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<blockquote data-quote="aco175" data-source="post: 7596032" data-attributes="member: 27385"><p>I have been following this thread, but not posted since I keep coming back to just have a fighter with criminal background or such. I'll try to offer some constructive feedback though. I'm trying to figure out the flavor of the class to see what you are after. Is it a rogue that fights? A fighter with thief abilities? Maybe a bouncer-type in a tavern or some muscle in a guild. Which may be why I keep coming back to just having a fighter.</p><p></p><p>I like some of the ideas about having a bonus action to make a 2nd attack. I would not want to see it 5th level though and also not at 17th since many games do not reach that high. I would make it at 9th level or give some sort of 1/rest ability to do that. I would also like to keep skills like rogues have so something where they can gain advantage may help or having something where they can distract or block terrain in the movies where people being chased knock over carts or baskets. An ability where they move their opponent, maybe through a opposing check. There could also be the basic expertise at 6th level like normal rogues get and most may apply it other skills like Athletics or such. </p><p></p><p>I always liked classes that were half one class and half another, but most of the time it had the best parts of both classes. A fighter-thief type with 2 attacks at 5th level and full backstab dice may be one I have seen, or full spells and full backstab. It is hard to not take away from the original classes while making a class be good in their own way.</p></blockquote><p></p>
[QUOTE="aco175, post: 7596032, member: 27385"] I have been following this thread, but not posted since I keep coming back to just have a fighter with criminal background or such. I'll try to offer some constructive feedback though. I'm trying to figure out the flavor of the class to see what you are after. Is it a rogue that fights? A fighter with thief abilities? Maybe a bouncer-type in a tavern or some muscle in a guild. Which may be why I keep coming back to just having a fighter. I like some of the ideas about having a bonus action to make a 2nd attack. I would not want to see it 5th level though and also not at 17th since many games do not reach that high. I would make it at 9th level or give some sort of 1/rest ability to do that. I would also like to keep skills like rogues have so something where they can gain advantage may help or having something where they can distract or block terrain in the movies where people being chased knock over carts or baskets. An ability where they move their opponent, maybe through a opposing check. There could also be the basic expertise at 6th level like normal rogues get and most may apply it other skills like Athletics or such. I always liked classes that were half one class and half another, but most of the time it had the best parts of both classes. A fighter-thief type with 2 attacks at 5th level and full backstab dice may be one I have seen, or full spells and full backstab. It is hard to not take away from the original classes while making a class be good in their own way. [/QUOTE]
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The Thug, A Subclass for Strength Rogues
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