And, for the record, the current system REWARDS "min-maxing" and "munchkin-type" behaviors with the way some of the PrCls are designed. I mean, there's a PrCl that virtually requrires the PC be a Paladin/Rogue!
Dannyalcatraz said:I've encountered systems in which every decision (in character generation) is a tradeoff...usually some kind of point based system, like GURPS or HERO.
If you min-max too much, your PC won't be vaiable.
S'mon said:I think you're right, I think the 3.5 rules explicitly changed the emphasis of the game - look at the 3.5 PHB intro where it says D&D is a game of tactics & skill, not just "roleplaying".
Eva of Sirrion said:Now it doesn't seem like people who post about how to trick out characters are put down like they would be in old days.
Herremann the Wise said:Out of the three terms you mention, I think "min-maxer" is the only one that still carries a little negative weight. Munchkinism might still ruffle some feathers but personally, rules lawyer has lost a lot of it negative connotation.