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The Tol Haggerun Prophecy - 3.5 D&D [Ended]
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<blockquote data-quote="Insight" data-source="post: 2323630" data-attributes="member: 11437"><p><span style="color: gold"><strong>Jacoby</strong></span> | <span style="color: silver"><strong>Shrine of Bahamut, Outside the Village of Cumberland, Mitea</strong></span></p><p></p><p></p><p></p><p><span style="color: lightblue"><em>OOC: Clelind isn't here when Jacoby emerges from the Shrine. I'll explain more below. I'm going to slightly alter your actions as a result. I hope that's OK.</em></span></p><p> </p><p>Emerging from the <span style="color: silver"><strong>Shrine of Bahamut</strong></span>, Jacoby is shocked to have his eyes assailed by daylight, and not the pitch of darkness. It is the morning, though Jacoby is unsure what day it might even be.</p><p></p><p>The legless knight Clelind is nowhere to be found, and neither is Amber, but her barking can be heard in the distance, letting Jacoby know that his steed is close, but currently out of sight.</p><p></p><p></p><p></p><p>"Time's a wastin'," the drakeling says, waiting impetuously for Jacoby to get ready for the departure. Flapping his impossibly small, butterfly-like wings to keep his body hovering, Zanpher sends a few puffs of greenish smoke into the air. "Looks like you're <em>finally</em> ready to go... good. Let's get moving."</p><p></p><p>Jacoby follows Zanpher into the mountains ready to start the next part of this already unique adventure.</p><p></p><p>It is a day's journey into Caedwynn's Pass, and Jacoby and crew are a good half-mile above sea level, into the craggy peaks of the northern reaches of the Viltoe Mountains, a range that forms the de facto border between Mitea and Lurien. It is getting cooler, and the winds up here are stiff and blustery. Luckily, Jacoby was wise enough to bring along supplies for such an eventuality.</p><p></p><p>The sojourn ends that night as Jacoby and Amber are tired from the mountain trek, and need to stop to camp for the night. Though Zanpher does not admit as such, the drakeling is no more accustomed to this weather and altitude than Jacoby and his dog.</p><p></p><p>"Well, if we <em>have</em> to stop," Zanpher says, settling on a fallen log. "I might as well tell you a little more about what's going on."</p><p></p><p>As he is about to speak, Jacoby hears something stirring in nearby foliage. Zanpher takes to the air about the same time, whirling to face the source of the noise, a strange bear that rips forth from the bushes and into the camp!</p></blockquote><p></p>
[QUOTE="Insight, post: 2323630, member: 11437"] [color=gold][b]Jacoby[/b][/color] | [color=silver][b]Shrine of Bahamut, Outside the Village of Cumberland, Mitea[/b][/color] [color=lightblue][i]OOC: Clelind isn't here when Jacoby emerges from the Shrine. I'll explain more below. I'm going to slightly alter your actions as a result. I hope that's OK.[/i][/color] Emerging from the [color=silver][b]Shrine of Bahamut[/b][/color], Jacoby is shocked to have his eyes assailed by daylight, and not the pitch of darkness. It is the morning, though Jacoby is unsure what day it might even be. The legless knight Clelind is nowhere to be found, and neither is Amber, but her barking can be heard in the distance, letting Jacoby know that his steed is close, but currently out of sight. "Time's a wastin'," the drakeling says, waiting impetuously for Jacoby to get ready for the departure. Flapping his impossibly small, butterfly-like wings to keep his body hovering, Zanpher sends a few puffs of greenish smoke into the air. "Looks like you're [i]finally[/i] ready to go... good. Let's get moving." Jacoby follows Zanpher into the mountains ready to start the next part of this already unique adventure. It is a day's journey into Caedwynn's Pass, and Jacoby and crew are a good half-mile above sea level, into the craggy peaks of the northern reaches of the Viltoe Mountains, a range that forms the de facto border between Mitea and Lurien. It is getting cooler, and the winds up here are stiff and blustery. Luckily, Jacoby was wise enough to bring along supplies for such an eventuality. The sojourn ends that night as Jacoby and Amber are tired from the mountain trek, and need to stop to camp for the night. Though Zanpher does not admit as such, the drakeling is no more accustomed to this weather and altitude than Jacoby and his dog. "Well, if we [i]have[/i] to stop," Zanpher says, settling on a fallen log. "I might as well tell you a little more about what's going on." As he is about to speak, Jacoby hears something stirring in nearby foliage. Zanpher takes to the air about the same time, whirling to face the source of the noise, a strange bear that rips forth from the bushes and into the camp! [/QUOTE]
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The Tol Haggerun Prophecy - 3.5 D&D [Ended]
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