Akrasia
Procrastinator
Joshua Dyal said:...I don't think Castles & Crusades will be a big thing in any commonly used definition of the word. It'll have some good Internet buzz, which could mean little more than half a dozen really vocal fans are always praising it (about where it is now, actually, at least around here, and I hear about it even less at rpg.net.) ...
Well I guess I am one of these 'vocal fans'.
But I have noticed frequent threads on C&C over at RPG.net (though they tend to come and go ever couple of weeks), so I disgree with you about the interest level there. (Anyhow, this is a pretty trivial point...)
That said, your claim about C&C rests on a faulty assumption, namely:
Joshua Dyal said:It's appeal is too limited; I doubt many people in the market want such an overtly nostalgic experience.
...
C&C is not simply a 'nostalgic experience' -- and I don't know why people keep claiming this. (People who want that already have Hackmaster, in any case...) I suppose it is because Castle Zagyg is being produced for it?
Now, don't get me wrong, C&C will appeal to 'old school' gamers, but this is because of the rules themselves, as they have much in common with pre-3E D&D (no feats, a simple and fast combat system, etc.). The fact that the rules will be compatible with OD&D and OAD&D material (modules) is also a factor here.
More generally, though, C&C is hoping to appeal to two distinct groups: (a.) those who want an 'in print' game similar to OD&D, OAD&D, and/or RC D&D (I guess this is the 'old school' group -- but C&C is not trying to target 'nostalgia' alone, rather a particular style of play); and (b.) those who want a 'rules lite' alternative to 3E, but a system that is still broadly compatible with 3E.
I actually think that there is a 'big market' (I say 'big market' in terms of the RPG market willing to purchase non-WotC products) for (b.), and that C&C will be a success to the extent that it can 'tap into' that market. (There has not been an 'in print' product that catered to this segment of the market for over a decade now.)
More generally, I think C&C has to a great extent already secured (a.), and consequently will 'survive' as a viable game system on that market alone, but it will be a 'success' ony if it can effectively tap into (b.).
(Again I mean 'success' in appropriately modest terms: C&C will not come close to rivalling 3E, but it might carve out a respectable niche as the 'rules lite' FRPG, for people who want that style of game.)