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The Tricky Trap Thread
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<blockquote data-quote="Deset Gled" data-source="post: 5618161" data-attributes="member: 7808"><p>There is a long hallway that gently slopes downward. About halfway down this hallway is a very well hidden sensor on the floor. If this sensor is tripped, a portcullis closes at the opening (high end) of the hallway, leaving a few inches open at the bottom. A viscous slime starts to flow under the portcullis, slowly heading down the hallway. The slime is only about 1" deep when it starts to flow, but is extremely painful to the touch and seems to move by itself.</p><p></p><p>At the end of the hallway is a room that is always dark, even if the adventurers have a lantern or superhuman vision. The walls are lined with skeletons that had been chained to the walls. About halfway across the room, the stone floor suddenly drops straight down about 10'. This steep trench is about 10' wide. At the bottom of the trench (off to one side) is a lever. Pulling the lever once causes the bottom of the trench to slowly lower to a depth of more than 50'. Pulling the lever again causes the bottom of the trench to slowly raise to the floor level of the room. Pulling it again causes the floor of the trench to raise one foot above the floor. Continued pulling of the lever causes repeats this cycle (10' deep, 50' deep, floor level, 1' tall).</p><p></p><p>The adventurers can exit from the room in four different ways. 1) On the far end of the room, there is a well hidden door that can be found if they have enough time and skill to uncover it. This door can be resealed by the adventurers, blocking the slimy flow. 2) When the trench is in the 50' deep position, there is a door at the bottom that is partially covered by dirt. It is not immediately visible to the normal person, but can be found easily if there is a perceptive person who takes a little time to look around. This door can also be resealed by the adventurers. 3) Pulling hard on the chains on the walls (holding the skeletons) will pull down small parts of the walls, revealing passages to other parts of the dungeon. There is no easy way to reseal these holes, however. 4) If the party can neutralize the slime, they can lift the portcullis and return the way they came.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5618161, member: 7808"] There is a long hallway that gently slopes downward. About halfway down this hallway is a very well hidden sensor on the floor. If this sensor is tripped, a portcullis closes at the opening (high end) of the hallway, leaving a few inches open at the bottom. A viscous slime starts to flow under the portcullis, slowly heading down the hallway. The slime is only about 1" deep when it starts to flow, but is extremely painful to the touch and seems to move by itself. At the end of the hallway is a room that is always dark, even if the adventurers have a lantern or superhuman vision. The walls are lined with skeletons that had been chained to the walls. About halfway across the room, the stone floor suddenly drops straight down about 10'. This steep trench is about 10' wide. At the bottom of the trench (off to one side) is a lever. Pulling the lever once causes the bottom of the trench to slowly lower to a depth of more than 50'. Pulling the lever again causes the bottom of the trench to slowly raise to the floor level of the room. Pulling it again causes the floor of the trench to raise one foot above the floor. Continued pulling of the lever causes repeats this cycle (10' deep, 50' deep, floor level, 1' tall). The adventurers can exit from the room in four different ways. 1) On the far end of the room, there is a well hidden door that can be found if they have enough time and skill to uncover it. This door can be resealed by the adventurers, blocking the slimy flow. 2) When the trench is in the 50' deep position, there is a door at the bottom that is partially covered by dirt. It is not immediately visible to the normal person, but can be found easily if there is a perceptive person who takes a little time to look around. This door can also be resealed by the adventurers. 3) Pulling hard on the chains on the walls (holding the skeletons) will pull down small parts of the walls, revealing passages to other parts of the dungeon. There is no easy way to reseal these holes, however. 4) If the party can neutralize the slime, they can lift the portcullis and return the way they came. [/QUOTE]
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