Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Tricky Trap Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5618173" data-attributes="member: 29398"><p>How do I adjudicate traps?</p><p></p><p>First off, traps certainly exist in my game and can be found in many of the usual places - needle traps in locks, pit traps, chute traps, spears-out-of-the-wall traps, teleport traps, puff-of-nasty-smoke traps, magic traps and glyphs, etc. Not everything is trapped, but they're common enough to be a known hazard.</p><p></p><p>If the players state their characters are searching for traps (an uncommon enough occurrence in and of itself except at doors - for some reason they always check doors) I roll some hidden dice whether a trap is in fact present or not, and tell them either that they find nothing or that they find something suspicious* about x-y-z. I'll go into greater descriptive detail if asked.</p><p></p><p>* - sometimes, on a really badly failed roll, I'll describe something suspicious when in fact there is no trap present.</p><p></p><p>The odds of success on said hidden dice roll(s) are tied to a bunch of factors - some to do with the searcher(s) and-or their methods of searching, others to do with the trap as in its type, concealment, familiarity, etc. - and said odds pretty much change every time.</p><p></p><p>Sometimes, I'll even roll to see if a trap the PCs blunder into doesn't trigger when it should. In other words, is the trap still working when the PCs in theory set it off? (on more than one occasion I've had characters fail to find a trap and then fail to notice it after they had in fact set it off and it didn't work - ignorance is bliss, ain't it?)</p><p></p><p>Lan-"I'll stop there as I don't know how to do the spoiler-hiding thingy"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5618173, member: 29398"] How do I adjudicate traps? First off, traps certainly exist in my game and can be found in many of the usual places - needle traps in locks, pit traps, chute traps, spears-out-of-the-wall traps, teleport traps, puff-of-nasty-smoke traps, magic traps and glyphs, etc. Not everything is trapped, but they're common enough to be a known hazard. If the players state their characters are searching for traps (an uncommon enough occurrence in and of itself except at doors - for some reason they always check doors) I roll some hidden dice whether a trap is in fact present or not, and tell them either that they find nothing or that they find something suspicious* about x-y-z. I'll go into greater descriptive detail if asked. * - sometimes, on a really badly failed roll, I'll describe something suspicious when in fact there is no trap present. The odds of success on said hidden dice roll(s) are tied to a bunch of factors - some to do with the searcher(s) and-or their methods of searching, others to do with the trap as in its type, concealment, familiarity, etc. - and said odds pretty much change every time. Sometimes, I'll even roll to see if a trap the PCs blunder into doesn't trigger when it should. In other words, is the trap still working when the PCs in theory set it off? (on more than one occasion I've had characters fail to find a trap and then fail to notice it after they had in fact set it off and it didn't work - ignorance is bliss, ain't it?) Lan-"I'll stop there as I don't know how to do the spoiler-hiding thingy"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Tricky Trap Thread
Top