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The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]
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<blockquote data-quote="wysiwyg" data-source="post: 4915377" data-attributes="member: 16985"><p>Here's what I had in mind (skeleton version). More will be done later.</p><p> </p><p>[sblock]</p><p><strong>Human, 2nd Level Warblade</strong></p><p>Str: 15, Dex: 16, Con: 14, Int: 12, Wis: 8, Cha: 10</p><p> </p><p> </p><p>Soak: 5 = 2(Con) +3(Armor)</p><p>Defense: +7* = +2(DB) +3(Dex) +2(Shield) + 0(Other)</p><p>* +9 when using Stance of Clarity</p><p> </p><p> </p><p>Attack Modifiers: +5 = +2(BAB) +3(Dex)</p><p>Touch Attack Modifiers: +9</p><p>Longsword +6 (1d8+2) <em>- Weapon Focus</em></p><p> </p><p> </p><p><strong>Abilities</strong></p><p>Battle Clarity - Int mod bonus to Reflex</p><p>Weapon Aptitude</p><p>Uncanny Dodge</p><p> </p><p><strong>Maneuvers (known 4/ *readied 3) </strong></p><p>*Moment of Perfect Mind (Counter) - Use Concentration check in place of Will save</p><p>*(Iron) Steel Wind (Strike) - Attack two opponents</p><p>*(Diam) Sappire Nightmare Blade (Strike) - Concentration check vs AC of foe's AC. Success: Opponent flat-footed, +1d6 damage. </p><p>(Stone) Stone Bones (Strike) - Gain DR 5/adamantine</p><p> </p><p><strong>Stances (1) </strong></p><p>Stance of Clarity - Gain +2AC vs one foe, -2 against all others.</p><p> </p><p> </p><p><strong>Skills</strong></p><p>Class Skills: 30 = 4(class) +1(int) +1(human) x5</p><p>Concentration +12 = 5(ranks) +2(Con) +3(skill focus) +2(Disciplined)</p><p>Climb +7 = 5(ranks) +2(Str) </p><p>Balance +8 = 5(ranks) +3(Dex)</p><p>Jump +10 = 5(ranks) +2(Str) </p><p>Swim +7 = 5(ranks) +2(Str) </p><p>Knowledge (local) +6 = 5(ranks) +2(Int) </p><p> </p><p> </p><p><strong>Feats</strong></p><p>Bonus: Skill focus (Concentration)</p><p>Human: Weapon Focus (Longsword)</p><p>Lvl 1: Disciplined </p><p> </p><p> </p><p><strong>Saves</strong></p><p>Fort: +6 = +3(base) +2(Con) </p><p>Reflex: +4 = +0(base) +3(Dex) +1(battle clarity) </p><p>Will: +1* = +0(base) -1(Wis) +2(Disciplined)</p><p>*+12 when using Moment of perfect mind</p><p> </p><p><strong>Wealth & Equipement</strong></p><p><em>Initial Wealth 75sp</em></p><p>Longsword 15sp</p><p>Spear 2sp (1d8, 20 ft, 6lb)</p><p>Studded leather 25sp (-1 ACP , 20lb)</p><p>Shield, heavy wooden 7sp (-2 ACP, 15lb)</p><p>Backpack 2sp (2lb)</p><p>Bedroll 1cp (5lb)</p><p>Blanket, winter 5sp* (3lb)</p><p>Fishhook 1cp</p><p>Flint & steel 1sp </p><p>Oil 1cp(1-pint flask) (1lb)</p><p>Pot, iron 5cp (10lb)</p><p>Pouch, belt 1sp (0.5)</p><p>Rations 1.5sp (3days) (3lb)</p><p>Soap 5cp (1lb)</p><p>Waterskin 1sp (4lb)</p><p>Donkey 8sp</p><p>Saddlebags 4sp (8b)</p><p>5sp, 7cp left</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="wysiwyg, post: 4915377, member: 16985"] Here's what I had in mind (skeleton version). More will be done later. [sblock] [B]Human, 2nd Level Warblade[/B] Str: 15, Dex: 16, Con: 14, Int: 12, Wis: 8, Cha: 10 Soak: 5 = 2(Con) +3(Armor) Defense: +7* = +2(DB) +3(Dex) +2(Shield) + 0(Other) * +9 when using Stance of Clarity Attack Modifiers: +5 = +2(BAB) +3(Dex) Touch Attack Modifiers: +9 Longsword +6 (1d8+2) [I]- Weapon Focus[/I] [B]Abilities[/B] Battle Clarity - Int mod bonus to Reflex Weapon Aptitude Uncanny Dodge [B]Maneuvers (known 4/ *readied 3) [/B] *Moment of Perfect Mind (Counter) - Use Concentration check in place of Will save *(Iron) Steel Wind (Strike) - Attack two opponents *(Diam) Sappire Nightmare Blade (Strike) - Concentration check vs AC of foe's AC. Success: Opponent flat-footed, +1d6 damage. (Stone) Stone Bones (Strike) - Gain DR 5/adamantine [B]Stances (1) [/B] Stance of Clarity - Gain +2AC vs one foe, -2 against all others. [B]Skills[/B] Class Skills: 30 = 4(class) +1(int) +1(human) x5 Concentration +12 = 5(ranks) +2(Con) +3(skill focus) +2(Disciplined) Climb +7 = 5(ranks) +2(Str) Balance +8 = 5(ranks) +3(Dex) Jump +10 = 5(ranks) +2(Str) Swim +7 = 5(ranks) +2(Str) Knowledge (local) +6 = 5(ranks) +2(Int) [B]Feats[/B] Bonus: Skill focus (Concentration) Human: Weapon Focus (Longsword) Lvl 1: Disciplined [B]Saves[/B] Fort: +6 = +3(base) +2(Con) Reflex: +4 = +0(base) +3(Dex) +1(battle clarity) Will: +1* = +0(base) -1(Wis) +2(Disciplined) *+12 when using Moment of perfect mind [B]Wealth & Equipement[/B] [I]Initial Wealth 75sp[/I] Longsword 15sp Spear 2sp (1d8, 20 ft, 6lb) Studded leather 25sp (-1 ACP , 20lb) Shield, heavy wooden 7sp (-2 ACP, 15lb) Backpack 2sp (2lb) Bedroll 1cp (5lb) Blanket, winter 5sp* (3lb) Fishhook 1cp Flint & steel 1sp Oil 1cp(1-pint flask) (1lb) Pot, iron 5cp (10lb) Pouch, belt 1sp (0.5) Rations 1.5sp (3days) (3lb) Soap 5cp (1lb) Waterskin 1sp (4lb) Donkey 8sp Saddlebags 4sp (8b) 5sp, 7cp left [/sblock] [/QUOTE]
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The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]
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