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The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]
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<blockquote data-quote="Ilja" data-source="post: 4916306" data-attributes="member: 84300"><p>Toptom, I really like your bio, and most of your char seems okay, just a few things:</p><p>1. As a human - Vanar, your bonus feat has to be a Skill Focus.</p><p>2. I feel that the variant swordsage, which is really just a suggestion on how it could be used rather than an official variant, is a little too strong as-is. You give up a single feat without prerequisites and gain the main feature of a whole class. Would it feel alright if these things were changed too? A. Start with only proficiency with monk weapons and B. You can not use any class abilities while wearing light armor, even if you get the feat later on.</p><p></p><p>Wysi: It's on page 30, "Adaption" where they suggest how you could change the class. Two suggestions are given, this one is removing LAP and giving monk unarmed damage, the other is replacing the manouvers with arcane spells used as manouvers. The first is only a bit broken (since it seems to me that swordsage is a strong class as is, even though I've only seen the numbers and not the gameplay), the second is so broken (unless extra restrictions) there aren't words for it.</p></blockquote><p></p>
[QUOTE="Ilja, post: 4916306, member: 84300"] Toptom, I really like your bio, and most of your char seems okay, just a few things: 1. As a human - Vanar, your bonus feat has to be a Skill Focus. 2. I feel that the variant swordsage, which is really just a suggestion on how it could be used rather than an official variant, is a little too strong as-is. You give up a single feat without prerequisites and gain the main feature of a whole class. Would it feel alright if these things were changed too? A. Start with only proficiency with monk weapons and B. You can not use any class abilities while wearing light armor, even if you get the feat later on. Wysi: It's on page 30, "Adaption" where they suggest how you could change the class. Two suggestions are given, this one is removing LAP and giving monk unarmed damage, the other is replacing the manouvers with arcane spells used as manouvers. The first is only a bit broken (since it seems to me that swordsage is a strong class as is, even though I've only seen the numbers and not the gameplay), the second is so broken (unless extra restrictions) there aren't words for it. [/QUOTE]
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The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]
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