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The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]
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<blockquote data-quote="Ilja" data-source="post: 4916647" data-attributes="member: 84300"><p>@Toptom: You made a pretty good argument there, and you're right. The big dice can be confusing, and at the level we're talking, you've got a point. In E6, it's quite a fair trade anyway.</p><p></p><p>@Wysiwyg: Yes, there will be improved masterwork items and weapons (and usage of superior materials), and though I haven't finished the details, and won't until someone actually wants to create items, it will include such things as decreased weight, increased soak on armors, increased hardness and hit points, +1 damage weapons, and even +1 threat range. An Exceptional Helmet might provide Light Fortification (as the magic ability) for example.</p><p></p><p>You won't be able to make a +3 magical armor (which has a CL of 9!), but you might be able to make an armor with 2 less ACP, +1 Armor Class, Light Fortification, and through special materials maybe even things like acid resistance. Should you for example for some reason get your hands on dragon hide, I might allow that to provide +1 Soak and Fire resistance 5, at an increased DC of 10 or something. </p><p></p><p>I'll use four tiers of items:</p><p>Crude - Bad quality or made of the wrong material, such as all-wooden spears of some primitive tribes. Quite unusual for PCs.</p><p>Normal - Same as now.</p><p>Masterwork - Same as now.</p><p>Taleworthy - Like an extra masterwork, that can have several different abilities (and several at a time) like lower weight and higher damage, or increased skill bonus for tools and clothes (an exceptional cloak might give +2 to Hide checks). I'm thinking of setting the DC to 25 plus extra per ability, meaning that you have to get high ranks, good equipment, and probably a servant or two helping you. Should be no problem at that point though - getting that dragon hide would probably be harder :3</p><p></p><p>And yes, the group seems very well balanced! An idea might be to get someone with the Heal skill though - it's quite important when you don't have magical healing.</p></blockquote><p></p>
[QUOTE="Ilja, post: 4916647, member: 84300"] @Toptom: You made a pretty good argument there, and you're right. The big dice can be confusing, and at the level we're talking, you've got a point. In E6, it's quite a fair trade anyway. @Wysiwyg: Yes, there will be improved masterwork items and weapons (and usage of superior materials), and though I haven't finished the details, and won't until someone actually wants to create items, it will include such things as decreased weight, increased soak on armors, increased hardness and hit points, +1 damage weapons, and even +1 threat range. An Exceptional Helmet might provide Light Fortification (as the magic ability) for example. You won't be able to make a +3 magical armor (which has a CL of 9!), but you might be able to make an armor with 2 less ACP, +1 Armor Class, Light Fortification, and through special materials maybe even things like acid resistance. Should you for example for some reason get your hands on dragon hide, I might allow that to provide +1 Soak and Fire resistance 5, at an increased DC of 10 or something. I'll use four tiers of items: Crude - Bad quality or made of the wrong material, such as all-wooden spears of some primitive tribes. Quite unusual for PCs. Normal - Same as now. Masterwork - Same as now. Taleworthy - Like an extra masterwork, that can have several different abilities (and several at a time) like lower weight and higher damage, or increased skill bonus for tools and clothes (an exceptional cloak might give +2 to Hide checks). I'm thinking of setting the DC to 25 plus extra per ability, meaning that you have to get high ranks, good equipment, and probably a servant or two helping you. Should be no problem at that point though - getting that dragon hide would probably be harder :3 And yes, the group seems very well balanced! An idea might be to get someone with the Heal skill though - it's quite important when you don't have magical healing. [/QUOTE]
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