Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wysiwyg" data-source="post: 4916709" data-attributes="member: 16985"><p>String, I was looking at section in the E6 rules about feat progression once 6th level has been reached. There are 3 options (see below). Which are you going to implement?</p><p> </p><p><strong><span style="font-family: 'Minion-Bold'"><span style="font-size: 12px"><span style="font-family: 'Minion-Bold'"><span style="font-size: 12px"><p style="text-align: left">ON ALLOWING FEATS</p><p></span></span></span></span></strong><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><p style="text-align: left">There are 3 philosophies on what feats to</p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">allow in an </p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"><strong><em><span style="font-family: 'Minion-BoldItalic'"><span style="font-size: 12px"><span style="font-family: 'Minion-BoldItalic'"><span style="font-size: 12px">E6 </span></span></span></span></em></strong><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">game, each more generous</span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">than the last:</span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">1) The Cautious Approach</span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">2) The Gestalt Approach</span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">3) The Lean Upward Approach</span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"></span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">The Cautious Approach is exactly what it sounds like – a GM chooses what feats to allow in his </span></span></span></span><strong><em><span style="font-family: 'Minion-BoldItalic'"><span style="font-size: 12px"><span style="font-family: 'Minion-BoldItalic'"><span style="font-size: 12px">E6 </span></span></span></span></em></strong><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">game very, very carefully. This GM does not make exceptions or new</span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">feats to accommodate players chaacter concepts - he chooses what feats to allow and the players agree to work within that framework.</span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"></span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">The Gestalt Approach dictates that if an ability can be learned under 6th level, then it’s learnable via some chain of feats. The Gestalt Approach usually means all WotC sources are available, as well as a few extra feats to provide ways to learn class features. These can be done on an ad-hoc basis for a given player or they can be gathered from sources like the Book of Unusual Feats. The Gestalt theory is the one used in playtesting.</span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"></span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">The Lean Upward Approach looks at the Gestalt Approach and says “6th level plus many feats is clearly more powerful than 6th level. Thus, it won’t be game-breaking to allow feat chains that bring characters from 6th level to 8th level, although this progression should be quite slow.” GMs</span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px">who like the Lean Upward approach might have feats to bring BAB to +8, or to gain 4th level spells, or 8th level class features, additional hit dice, and so on.</span></span></span></span></p><p><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"></span></span></span></span></p><p><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"><span style="font-family: 'Minion-Regular'"><span style="font-size: 12px"></span></span></span></span></p></blockquote><p></p>
[QUOTE="wysiwyg, post: 4916709, member: 16985"] String, I was looking at section in the E6 rules about feat progression once 6th level has been reached. There are 3 options (see below). Which are you going to implement? [B][FONT=Minion-Bold][SIZE=3][FONT=Minion-Bold][SIZE=3][LEFT]ON ALLOWING FEATS[/LEFT] [/SIZE][/FONT][/SIZE][/FONT][/B][FONT=Minion-Bold][SIZE=3][FONT=Minion-Bold][SIZE=3][/SIZE][/FONT][/SIZE][/FONT][FONT=Minion-Regular][SIZE=3][FONT=Minion-Regular][SIZE=3][LEFT]There are 3 philosophies on what feats to allow in an [/LEFT][/SIZE][LEFT][/left][/FONT][LEFT][/left][/SIZE][LEFT][/left][/FONT][LEFT][B][I][FONT=Minion-BoldItalic][SIZE=3][FONT=Minion-BoldItalic][SIZE=3]E6 [/SIZE][/FONT][/SIZE][/FONT][/I][/B][I][FONT=Minion-BoldItalic][SIZE=3][FONT=Minion-BoldItalic][SIZE=3][/size][/font][/size][/font][/I][FONT=Minion-BoldItalic][SIZE=3][FONT=Minion-BoldItalic][SIZE=3][/SIZE][/FONT][/SIZE][/FONT][FONT=Minion-Regular][SIZE=3][FONT=Minion-Regular][SIZE=3]game, each more generous than the last: 1) The Cautious Approach 2) The Gestalt Approach 3) The Lean Upward Approach The Cautious Approach is exactly what it sounds like – a GM chooses what feats to allow in his [/SIZE][/FONT][/SIZE][/FONT][B][I][FONT=Minion-BoldItalic][SIZE=3][FONT=Minion-BoldItalic][SIZE=3]E6 [/SIZE][/FONT][/SIZE][/FONT][/I][/B][I][FONT=Minion-BoldItalic][SIZE=3][FONT=Minion-BoldItalic][SIZE=3][/size][/font][/size][/font][/I][FONT=Minion-BoldItalic][SIZE=3][FONT=Minion-BoldItalic][SIZE=3][/SIZE][/FONT][/SIZE][/FONT][FONT=Minion-Regular][SIZE=3][FONT=Minion-Regular][SIZE=3]game very, very carefully. This GM does not make exceptions or new feats to accommodate players chaacter concepts - he chooses what feats to allow and the players agree to work within that framework. The Gestalt Approach dictates that if an ability can be learned under 6th level, then it’s learnable via some chain of feats. The Gestalt Approach usually means all WotC sources are available, as well as a few extra feats to provide ways to learn class features. These can be done on an ad-hoc basis for a given player or they can be gathered from sources like the Book of Unusual Feats. The Gestalt theory is the one used in playtesting. The Lean Upward Approach looks at the Gestalt Approach and says “6th level plus many feats is clearly more powerful than 6th level. Thus, it won’t be game-breaking to allow feat chains that bring characters from 6th level to 8th level, although this progression should be quite slow.” GMs who like the Lean Upward approach might have feats to bring BAB to +8, or to gain 4th level spells, or 8th level class features, additional hit dice, and so on.[/SIZE][/FONT][/SIZE][/FONT][/LEFT][FONT=Minion-Regular][SIZE=3][FONT=Minion-Regular][SIZE=3] [/SIZE][/FONT][/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]
Top