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The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]
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<blockquote data-quote="Ilja" data-source="post: 4916967" data-attributes="member: 84300"><p>Yes, it still has HD as being a level 2 creature (determining BAB, BD and so on). It doesn't have hit points, it has the life bar with 20 dots just like you. And yes, it could get a lucky shot - it could probably be used as a flanker. However, you have to be aware that at that point, you might face off with creatures that will tear it apart in two bloody seconds due to it's low defense and soak. Seeing as how an average roll from an ogre matched by an average roll from the wolf leads to the wolf taking 18-15+2d8+7 damage (19 damage), putting it one dot from "dying". You yourself though, would have 6+3 defense (counting 16 dex, not including skirmish) in melee, and with a soak of 6 (counting chain shirt and +2 con) you'd not only be harder to hit - you'd take 10 damage instead. And you are a ranged char, which the wolf isn't. Against low-level humans it might work more effectively, if nothing else due to the intimidating sight of beasts fighting alongside humans, but putting your animal companion in a situation of almost certain death feels a little... Evil.</p><p>Still, you could probably improve it's survivability by finding a good armorsmith and getting it a chain shirt barding <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ilja, post: 4916967, member: 84300"] Yes, it still has HD as being a level 2 creature (determining BAB, BD and so on). It doesn't have hit points, it has the life bar with 20 dots just like you. And yes, it could get a lucky shot - it could probably be used as a flanker. However, you have to be aware that at that point, you might face off with creatures that will tear it apart in two bloody seconds due to it's low defense and soak. Seeing as how an average roll from an ogre matched by an average roll from the wolf leads to the wolf taking 18-15+2d8+7 damage (19 damage), putting it one dot from "dying". You yourself though, would have 6+3 defense (counting 16 dex, not including skirmish) in melee, and with a soak of 6 (counting chain shirt and +2 con) you'd not only be harder to hit - you'd take 10 damage instead. And you are a ranged char, which the wolf isn't. Against low-level humans it might work more effectively, if nothing else due to the intimidating sight of beasts fighting alongside humans, but putting your animal companion in a situation of almost certain death feels a little... Evil. Still, you could probably improve it's survivability by finding a good armorsmith and getting it a chain shirt barding :) [/QUOTE]
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The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]
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