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The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]
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<blockquote data-quote="Ilja" data-source="post: 4919445" data-attributes="member: 84300"><p>Theroc: The basics of the story seems fine, I can put up some more info on Léaram, Alarinn, Consaber, or whatever else if you want. Is there anything in particular you're wondering? </p><p></p><p>Human would probably be a very solid choice, seeing as how most of the population of the world are human. Tiraks might be a good idea too, as they fill about the social roles of goblinoids, orcs, and half-orcs (and sometimes they can be close to ogres too). Dwarves comes as a natural enemy to Léaram elves, but they usually have a strong sense of honor and aren't too often plotting to take over the world (like humans tend to be). However, dwarves and elves tend to get into fights, so it wouldn't be an awful choice anyway. Otherwise there's still animals or beasts - animals are quite common enemies, and beasts are dangerous ones where you might need any bonus you could get.</p><p>But humans are definately a solid choice. If someone's out to kill you, there's a good chance they are human.</p><p></p><p>EDIT: Oh, and one thing, sorry to change the rules once more: Decided to go with the saves option above, if that's okay with you - saves are 1/2 character level, +2 if they are good saves in any class the character has. So instead of base saves 4/2/0, you'd have 3/3/1. This also affects defense. If you strongly disagree with the rule, we could skip it, but I think it's a quite good system since it averages out multiclass saves and since you don't end up with as low saves in the bad saves area. So if you go 3/3, by level 6 you'll have 5/5/3 instead of 6/5/2.</p></blockquote><p></p>
[QUOTE="Ilja, post: 4919445, member: 84300"] Theroc: The basics of the story seems fine, I can put up some more info on Léaram, Alarinn, Consaber, or whatever else if you want. Is there anything in particular you're wondering? Human would probably be a very solid choice, seeing as how most of the population of the world are human. Tiraks might be a good idea too, as they fill about the social roles of goblinoids, orcs, and half-orcs (and sometimes they can be close to ogres too). Dwarves comes as a natural enemy to Léaram elves, but they usually have a strong sense of honor and aren't too often plotting to take over the world (like humans tend to be). However, dwarves and elves tend to get into fights, so it wouldn't be an awful choice anyway. Otherwise there's still animals or beasts - animals are quite common enemies, and beasts are dangerous ones where you might need any bonus you could get. But humans are definately a solid choice. If someone's out to kill you, there's a good chance they are human. EDIT: Oh, and one thing, sorry to change the rules once more: Decided to go with the saves option above, if that's okay with you - saves are 1/2 character level, +2 if they are good saves in any class the character has. So instead of base saves 4/2/0, you'd have 3/3/1. This also affects defense. If you strongly disagree with the rule, we could skip it, but I think it's a quite good system since it averages out multiclass saves and since you don't end up with as low saves in the bad saves area. So if you go 3/3, by level 6 you'll have 5/5/3 instead of 6/5/2. [/QUOTE]
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The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]
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