I have noticed that no ruleset ever pleases everyone at the table. Players need to realize that if everyone takes a vote and a majority like a rule or change then they just have to deal with it. Because a in a group of 7 people if 5 like a change then it happens. Its about having 2 people annoyed or 5 people dissapointed. For instance in the game i DM now 2 of us like realism, 2 are willing to try anything once to see how it works, 1 just doesnt care (he focuses on the roleplaying and thinks rules get in the way most of the time), and 1 guy who starts having a s**t fit if any change to D&D RAW is proposed. Even ones that are part of a published campaign setting.
What do we do? If one of us finds a change or houserule we like we have someone vote on it. 2 people vote for it, 2 might if its realistic, 1 votes against it and the RP guy votes with whatever the majority thinks to make everyone shut up and play lol. So the guy who likes the RAW as is usually loses and pouts for a few minutes. Did I as DM




up because this player is unhappy? I dont think so. Does the frustrated RAW devotee throw a tantrum and quit? No, he is good player and likes the people in the game and the stories we get involved in, so he deals with the rules he might not like and soldiers on.
Every DM should remember the old saying "you can never please everyone all the time."
You see a lot of posts saying this or that rule sucks and ruins my game. I say well tough. If most people like it then you need to deal with it. Some people are just too focused on rules. There are things about the RAW i hate, doesnt wreck my game. I might get a moment of irritation over it but it doest ruin my game. GURPS wierd traits and PC's into hamburger factory combat drove me crazy sometimes, still enjoyed the game if there were good people playing and a good story going.
If your in a group with good people and a good interesting story then what rules are or arent being used really shouldnt be that big of a deal.