DND_Reborn
The High Aldwin
Ok, I can see your point, but to me the gaps, etc. aren't as severe as you see them. Also, the whole point of the changes like stuff in Tasha's or whatever was because people didn't seem to want these tropes...
For me:
No roguish race? Anything with a DEX or INT ASI makes for a better rogue.
Darkvision is rampant in 5E!
Resistance to poison / fire
Resistance to charm magics
Immune to sleep magics
Cantrips or greater spells (e.g. Drow)
Phenomenal Luck
Advantage against some magic
Ability to not die at 0 hp (e.g. Half-Orc)
If you allow the latitude to include the "extra" races (Dragonborn and Tiefling) you get even more, including your "dragon race".
If not, the big guy race could be Half-Orc depending on your definition of "big".
Climates are just locations IMO.
I don't consider any of the races "fey" myself, personally, but they might be in the "design" of 5E?
All pretty races? Beauty is in the eye of the beholder, so I am not sure what you would want for a non-pretty race.
Almost all humanlike? By that you mean a head, face, two arms, and two legs?
3 versions of Human? Only if you play them that way--two are only half human after all.
Now, is there room for improvement? ABSOLUTELY! Would I give it a C+, nah, but probably only a B due to the execution of design by WotC, not because I think 9 (or even 7) races is too limited of a selection.
Anyway, I guess you just want more variety to make a special race than I need. So, naturally, you probably would look to more "exotic" races that 5E offers. I simply don't see the need, nor have the desire.
For me:
If no "high wisdom" you mean no "+2", then ok. But if you use the variant Human, which IME nearly every group does (or at least allows) then you get a +2 Wisdom by putting a +1 in WIS and selecting a feat with +1 WIS--then Bam! +2 WIS.Gaps: No high wisdom races. No Roguish race
No roguish race? Anything with a DEX or INT ASI makes for a better rogue.
I guess your definition of special powers is greater than mine certainly!Holes: No races with special powers. No dragon race, No Big Guy Race, No Artic/Desert/Jungle race,
Darkvision is rampant in 5E!
Resistance to poison / fire
Resistance to charm magics
Immune to sleep magics
Cantrips or greater spells (e.g. Drow)
Phenomenal Luck
Advantage against some magic
Ability to not die at 0 hp (e.g. Half-Orc)
If you allow the latitude to include the "extra" races (Dragonborn and Tiefling) you get even more, including your "dragon race".
If not, the big guy race could be Half-Orc depending on your definition of "big".
Climates are just locations IMO.
As far as ASIs, you can't avoid some overlap.Redundancies: 2 high Dex races, 2 high Con race, 3 Fey races, 2 Norse linked races, Almost all pretty races, Almost all humanlike races, 3 version of Human.
I don't consider any of the races "fey" myself, personally, but they might be in the "design" of 5E?
All pretty races? Beauty is in the eye of the beholder, so I am not sure what you would want for a non-pretty race.
Almost all humanlike? By that you mean a head, face, two arms, and two legs?
3 versions of Human? Only if you play them that way--two are only half human after all.
I don't think specialness has much to do with human-like given my own view on it.Specialness: Human, Short human. Skinny human. Stout human. Short human 2. Kinda skinny human. Kinda big human.
Now, is there room for improvement? ABSOLUTELY! Would I give it a C+, nah, but probably only a B due to the execution of design by WotC, not because I think 9 (or even 7) races is too limited of a selection.
Anyway, I guess you just want more variety to make a special race than I need. So, naturally, you probably would look to more "exotic" races that 5E offers. I simply don't see the need, nor have the desire.
