Older Beholder
Hero
Do what makes sense to you and I'll do the same.
Hard to argue with that.
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Do what makes sense to you and I'll do the same.
Looking up Molday basic for another thread and near the end...
I liked seeing that it got in:So, that's neat except... it is among the first things about RPGs ever written.
You are missing the point. That was never the argument.This doesn't seem to jive with why a DM who doesn't like kitchen sink settings would welcome the Tasha variants. How does a player who was bored by an uncreative DM and created a world with monkeymen, warforged or half-giants have anything to do with the former?
Lord of the ring and, of course, the hobbitAs I've been watching over this thread, I've become curious what fantasy fiction (books and movies/shows) the folks here have been influenced by and how it might (or might not) relate to their opinions.
These are the "primary" ones I've been influenced by over the years:
Book of Swords 1, 2 & 3 (my primary campaign world has a LOT of elements taken from this)
Chronicles of Narnia (very influential, up to "A Horse and His Boy")
Hawk the Slayer (very influential, to the point there's a Hawklands in my campaign world)
Willow
Dragonslayer (all my dragons are based on this movie)
Lord of the Rings (primarily movie version)
Dragonlance (novels - Autumn, Winter, Spring, Twins trilogy, Legend of Huma)
Savage Sword of Conan comics
Elfquest
Fool Wolf series (in Dragon Magazine)
Harry Potter/Fantastic Beasts (late influence, but growing)
And how does demanding that every GM puts the same official WotC races in every setting alleviate this? I want the GM's to be empowered to say, that no, this setting has no elves or dwarves, if they so choose.The point is the D&D has a Huge chunk of DMs makeing Same setting.
And how does demanding that every GM puts the same official WotC races in every setting alleviate this? I want the GM's to be empowered to say, that no, this setting has no elves or dwarves, if they so choose.
I think there is a huge assumption error in this premise. Average does not equate to boring. Boring is substandard, which means below average. Average is just fine for running entertaining games.The point is the D&D has a Huge chunk of DMs makeing Same setting. And the Law of Averages mean most of these DMs are average and not ading much. This creates boredom.
They don't, though. Settings are fairly unique lore wise and often mechanically. Spelljammer, Planescape, Birthright, Al Qadim, Dark Sun, Ravenloft, Eberron and the Forgotten Realms are all very different from one another. These are different from the MTG settings and Theros.Then you have TSR and WOTC reprint the same kinds of setting over and over for sale as shortcuts for DMs.
I think there is a huge assumption error in this premise. Average does not equate to boring. Boring is substandard, which means below average. Average is just fine for running entertaining games.
Most of them use the same race and class tropes. That's the point.They don't, though. Settings are fairly unique lore wise and often mechanically. Spelljammer, Planescape, Birthright, Al Qadim, Dark Sun, Ravenloft, Eberron and the Forgotten Realms are all very different from one another. These are different from the MTG settings and Theros.
You left off a 0.The first 6 Drizzt novels