I do personally tend to avoid highly curated D&D games for the simple reason that it implies a certain belongingness to the world that d&d doesn't really support that well. It's not a knock against the style, really, as i've said before, but if i'm playing an all-human game, i prefer something with a bit more meat on the bones for the whole 'being a part of society' deal- typically, a more robust skill system. A human in a human-centric game, IMO, should probably be able to call on people they know for things and have that be mechanically reflected, and d&d just isn't about that.
To me, it's about a group of outsiders spelunking and dealing with the situations outsiders have. Burning Wheel has a specific mechanic for checking if you know someone who can do something for you, d&d does not- the assumption is, you don't know anyone. You're an outsider, so it's really in fact a core part of the experience that you'd be a strange species, or at least one aspect of it. I kinda model the role of d&d PCs in society like early modern soldiers- cosmopolitan, often coming from far away, though I tone down the degree of hatred they engender from the commonfolk because the d&d adventurers i play/DM aren't the ones plundering villages, but they are outsiders who deal in cash money and come and go. Thusly, them being highly integral to the world almost works against my vision of it.
Of course, some people disagree with this, which is why they make highly curated games, and I respect that. Certainly, people see d&d as a broader game than I do, and i've got no problem with that.
To me, it's about a group of outsiders spelunking and dealing with the situations outsiders have. Burning Wheel has a specific mechanic for checking if you know someone who can do something for you, d&d does not- the assumption is, you don't know anyone. You're an outsider, so it's really in fact a core part of the experience that you'd be a strange species, or at least one aspect of it. I kinda model the role of d&d PCs in society like early modern soldiers- cosmopolitan, often coming from far away, though I tone down the degree of hatred they engender from the commonfolk because the d&d adventurers i play/DM aren't the ones plundering villages, but they are outsiders who deal in cash money and come and go. Thusly, them being highly integral to the world almost works against my vision of it.
Of course, some people disagree with this, which is why they make highly curated games, and I respect that. Certainly, people see d&d as a broader game than I do, and i've got no problem with that.