The Ultimate Prison - My Players Stay Away, Please

TarionzCousin

Second Most Angelic Devil Ever
What would the Ultimate D&D Prison (High-Level, Planescape-proof) look like?

Adamantine cells with Anti-Magic fields?
Forbiddance Spells?
Dimensional Anchor in effect?
Surrounded by earth/buried underground?

What else?
 

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Speak to Jemal, that's my advice...

You'll find him here somewhere. The reason being that we're playing a 'prison' orientated game at the mo', and it's pretty unique!
 

A really good prison?

- If they aren't intended to suffer, prisoners should be in temporal stasis or in time-stopped rooms. Heck, if prisoners are in temporal stasis, I can see a prison where the inmates are stacked like cordwood in back rooms, with just a tag to identify them.

- The prison would have to be in a demi-plane, and very hard to get in and out of. Carceri, the prison plane, is another superb place for it.
 


Perhaps you want a prision from which one can escape... or one more interesting than a Jeweler's shop (or a "morgue", with all the Temporal Stasis prisioners)...

Are the players intended to free someone? (I'm already seeing each prisoner trapped in a gem inside an iron golem, or similar)
Or are they to escape the prison?
 

The players are going to try to prevent a breakout of prisoners by an unknown factor.

The prisoners should suffer, somewhat, so Stasis is not preferable; this is the Planescape universe, so the prison is run by the Mercykillers. They believe in punishment and retribution.

Also, I would prefer to keep the prison in Sigil, warded vs. the local Astral and Shadow planes. I don't want it on a separate demi-plane; sigil's proof vs. Planeshift et al. does enough to prevent teleportation-like effects--especially with Dimensional Anchor in effect in the cells.
 




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