The "Uncanny Valley" of Games

mmadsen

Adventurer
In computer graphics (and other fields) there's a phenomenon known as the "uncanny valley" -- when something looks close enough to human that the differences are jarring and feel wrong. The recent Polar Express movie is a perfect example: many people found the pseudo-Hanks disturbing to look at, where a stylized cartoon actor (as in Incredibles) or a live actor wouldn't have been.

I stumbled onto a similar phenomenon while playing the XBox RPG, Knights of the Old Republic: you have enough freedom (and there's enough detail) that it doesn't feel like a typical game, but there's not enough realistic depth for it to feel "right". You run around a Sith-controlled planet with blaster pistol in hand, and no one cares. You gun down mob-enforcers in public, and, again, no one but their grateful victim notices. You're trying to lay low, but you're obviously supposed to ask everyone about the Sith, about the escape pods that landed on the planet (which you were in), etc.

Anyone else ever experience this? Where either more or less depth would have improved your gaming experience?
 

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It's funny; I've heard many, many people discuss this "Uncanny Valley," and for awhile I was largely siding with the "It doesn't really exist" crowd. After all, I've been watching cartoons, playing computer games, etc., since I was very young, and I've never come across such an occurrence.

Until I got married.

Before you take that the wrong way ;) , my then-wife-to-be and I were in the parking lot of City Hall, about to go in for our marriage license. There, on the dashboard of the car parked in front of us, was a stuffed lamb.

But it was no ordinary lamb, oh no.

It was, in fact, THE LAMB!!!

It had a porcelain face, shaped somewhere between that of an animal and that of a young child. It had reddish paint across the cheeks adding a bit of blush; it had dark, glass eyes.

It was the most disturbing thing I've ever seen.

I watch horror movies, and psychological thriller movies, and medical shows; I've seen compound fractures first-hand, seen dead bodies in car accidents, and any of a hundred other things, and that lamb disturbed me in a more visceral way than anything I have ever seen before or since.

Uncanny valley, indeed.

So, to get back to the original question, I have never experienced anything like this in a video or roleplaying game. :)
 

I've run into this quite a lot, but I'm not sure it's exactly what you are talking about. Most RPGs have the flaw that the NPCs don't react resonably to PC actions, such as walking around with drawn weapons, having fights, being too nosey about the BBEG, etc...

In fact, I'd be interested in hearing some examples of rpgs with good versimlitude. I think the Ultima series was trying for this starting in Ultima IV, and what I read at the time suggested that VIII and IX were going even further, but I never played past VII, so I don't know first-hand.
 

Patryn of Elvenshae said:
It was the most disturbing thing I've ever seen.
Ah, yes, the Margaret Keane creepy style...
keane_cover_small.gif
 

azmodean said:
I've run into this quite a lot, but I'm not sure it's exactly what you are talking about. Most RPGs have the flaw that the NPCs don't react resonably to PC actions, such as walking around with drawn weapons, having fights, being too nosey about the BBEG, etc...
Yes, those are all examples of things that I find jarring -- but only because the game world is otherwise reasonable and detailed. In a less realistic game, it's not troublesome that you run around with a drawn weapon, pick up "power ups" and "med kits", etc., but once the game tries to be realistic, it's jarring when it fails.
 


I've had something similar with training rules by a previous DM. He had vivid descriptions, cool NPCs, and a reason why the professional trainers were there. So why did my Monk character only receive training for one week? Because I needed enough XPs to reach level 6 to get another week's worth of training, that's why.

Rav
 


I'm sure that much of this is an arbitrary matter of taste, but I think I have another example of the "uncanny valley" concept, but with very different particulars:

If the DM says, subtract the gold pieces from your total and buy whatever magic items you want for the next adventure -- very abstract, low detail -- it might feel fine. If he says, "Welcome to Maj-o-Mart!, what are you looking for today, sir?" -- less abstract, more detail -- it might feel wrong. If he has you play out meeting with a mages' guild representative, commissioning the item, etc. -- even less abstract, even more detail -- it might feel right again.
 


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