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The Unearthed Arcana Is Back With Cleric's Unity Domain!
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<blockquote data-quote="Benjamin Olson" data-source="post: 7912754" data-attributes="member: 6988941"><p>It's really odd that they seem to often include a large number of extra spells for the UA Sorcerers when having a very limited number of spells goes against the (questionable) design principle of the class. I'm perhaps a bit bitter because they dropped them completely from the published Storm Sorcerer without giving them anything to keep them up to parr with the other subclasses (they should at least be able to have <em>access</em> to call lightning!).</p><p></p><p>I think the new Bard subclass is pretty weak, at least in terms of the level 3 ability. Most of the subclasses get both multiple abilities at level 3 and, with the exception of the Valor Bard the ability that invariably centers around using inspiration dice is something they themselves can do. This one just adds a rider to when other players use your inspiration. Even when I've handed inspiration out to players who are actually good about using it there is a fair chance they end up saving it for a moment that never comes until it expires. There's also a chance they just roll very well or hopelessly poorly for the duration and have no use for it. I much prefer when the bard has a special way of using some of their inspiration die themselves rather than just adding a rider on other people using it.</p><p></p><p>But I guess if there's a contingent of people who just really want a Bard with a pet it serves a function. And, of course, to each their own taste.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7912754, member: 6988941"] It's really odd that they seem to often include a large number of extra spells for the UA Sorcerers when having a very limited number of spells goes against the (questionable) design principle of the class. I'm perhaps a bit bitter because they dropped them completely from the published Storm Sorcerer without giving them anything to keep them up to parr with the other subclasses (they should at least be able to have [I]access[/I] to call lightning!). I think the new Bard subclass is pretty weak, at least in terms of the level 3 ability. Most of the subclasses get both multiple abilities at level 3 and, with the exception of the Valor Bard the ability that invariably centers around using inspiration dice is something they themselves can do. This one just adds a rider to when other players use your inspiration. Even when I've handed inspiration out to players who are actually good about using it there is a fair chance they end up saving it for a moment that never comes until it expires. There's also a chance they just roll very well or hopelessly poorly for the duration and have no use for it. I much prefer when the bard has a special way of using some of their inspiration die themselves rather than just adding a rider on other people using it. But I guess if there's a contingent of people who just really want a Bard with a pet it serves a function. And, of course, to each their own taste. [/QUOTE]
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