The Unearthed Arcana Is Back With Cleric's Unity Domain!

This week's Unearthed Arcana has reappeared, with a renamed cleric domain and a replaced cleric ability! "Unearthed Arcana presents three new subclasses for you to playtest: the College of Creation for the bard, the Unity Domain for the cleric, and the Clockwork Soul for the sorcerer."

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The Love Domain is now the Unity Domain:

"A sense of oneness shines at the heart of healthy communities, whether bound together by friendship, blood, faith, or some other uniting force. The gods of unity deepen such bonds and delight in their strength.

Clerics of these gods preside over marriages and other familial bonding customs, but they also nurture the emotional bonds of friendship and camaraderie. Their divine blessings bolster and protect allies in battle through these deep bonds and turn aside malign influences."

The Impulsive Infatuation power has been replaced with Shared Burden which allows you to distribute an ally's damage taken amongst other willing creatures.
 
Last edited:
Russ Morrissey

Comments

Undrave

Hero
LOVE the improved Clockwork Soul! Would be the first Sorcerer I play.

Still no Ceremony in the Cleric's spell list. I don't think it would be OP to just add a third Level 1 spell.

The Bard's pet could use some options to add variety, but as it is, it's at least functional and a neat concept. Especially the way you get to give it command while granting Bardic Inspiration to an ally.
 

Raunalyn

Adventurer
Just looked through it. Didn't look at the Bard (not interested), but the Unity Cleric is changed. New spell list, and one I actually like that seems thematically appropriate. The Channel Divinity is kinda interesting...spread the damage amongst your party members instead of one target getting the critical sneak attack damage. Not bad. The other abilities are pretty much the same as they were in the previous incarnation of the Love Cleric.

The Clockwork Sorcerer is slightly changed, the biggest being Clockwork Calvalgade. Much better!!! It now heals a pool of 100 hitpoints, repairs damaged objects, and dispels spells that are 6th level or lower. I now seriously want to play one!

Edit: Oh! The Sorc's Bulwark of Law uses d8's now instead of d6's!
 

jgsugden

Adventurer
While this is a fine alteration, there is also a gap in the coverage for the concept they attempted to address. That gap may best be characterized as an evil leaning concept, much as death or (t a lesser extent) war lend themselves towards evil more than good.

There are character archetypes for someone that overwhelmes the senses with desire. Often, these are non-player characters, but there is a place for it with player characters for certain games.
 

Undrave

Hero
While this is a fine alteration, there is also a gap in the coverage for the concept they attempted to address. That gap may best be characterized as an evil leaning concept, much as death or (t a lesser extent) war lend themselves towards evil more than good.

There are character archetypes for someone that overwhelmes the senses with desire. Often, these are non-player characters, but there is a place for it with player characters for certain games.
Nothing prevents them from trying again. shrugs
 

Undrave

Hero
I won't get into the teapot tempest over the original presentation of the subclass,
Yeah let's just discuss the document as presented.

Feels like the Bard is still missing something... not necessarily stronger, but just more...flavorful. The notes are great but the pet is very generic. It could be a summoned animal and it wouldn't change anything.

And probably not calling it "Love."
That too wouldn't be a bad idea.
 

Raunalyn

Adventurer
Yeah let's just discuss the document as presented.

Feels like the Bard is still missing something... not necessarily stronger, but just more...flavorful.
Yeah, it doesn't interest me at all. I don't know...maybe I'm biased, but it doesn't seem like a bard to me...
 

LuisCarlos17f

Adventurer
In my land we have a lot of sayings and one is "rectify is wise"

I don't see mind-controll effects in the remake of the cleric domain. Now is closer to a allies-buffer, like the warlords.

Comicbook has suggested maybe we are seing "teasers" of the revival of Planescape. I think it may be right. Why not? We only need a sourcebook about planes and a chapter about Sigil and the factions, (and I suggest to recover the Gate-Towns as place of encounters for the faction wars, with Sigil as the neutral point).
 

Undrave

Hero
Yeah, it doesn't interest me at all. I don't know...maybe I'm biased, but it doesn't seem like a bard to me...
I just realized the item doesn't float. It has a speed but no special mean of moving... meaning it's LITERALLY dancing! Probably bouncing up and down! Maybe you could pick a 'dance' when you summon it?
 

Rikka66

Explorer
I feel like the lofty lore of the Creation Bard doesn't match the crunch. Groups gather to stop the dangerous usage of this power of creation such as....making the furniture slam dance, or temporarily conjuring a breastplate.

Mechanically, the partner is the big hook, and I don't think that's strong enough to carry it.
 

Salthorae

Imperial Mountain Dew Taster
LOVE the improved Clockwork Soul!
I haven't had a chance to re-read the previous version, but I'm always a fan on new Sorcerer Origins. Especially ones that add free spells known.

The Clockwork Cavalcade powers seem... odd. Maybe I'm too hung up on the "cavalcade" portion of the ability's name. "Order's Restoration" or "Balance the Scales" or something seems more in line with the abilities given.

I like the hp recovery and item repair stuff. Ending all spells of 6th level or lower on your creatures of choice is VERY powerful since this an action to call up, and doesn't allow for a save or check against non-allied creatures.

It's a big combat buff and debuff if you can strip all the spells of 6th level and lower on probably all of yoour enemies in a combat (most are much bigger than 30' square/cube) without any save or check against the ability while also healing your allies and maybe repairing things like a wall.

I want it to have a duration over which these things happen, right now it seems instantaneous, which I'm not sure if that is intended or not.

I want it to have a save or a check for opponents or "opposed" objects, like something with an unhallow type effect, to potentially avoid this
 

Undrave

Hero
Yeah, it doesn't interest me at all. I don't know...maybe I'm biased, but it doesn't seem like a bard to me...
I feel like the lofty lore of the Creation Bard doesn't match the crunch. Groups gather to stop the dangerous usage of this power of creation such as....making the furniture slam dance, or temporarily conjuring a breastplate.

Mechanically, the partner is the big hook, and I don't think that's strong enough to carry it.
How about a Pro Wrestler Bard who enchants folding chairs to attack enemies?!
 

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