Unearthed Arcana: Cleric, Druid, Wizard Options

In another new Unearthed Arcana (these things are coming out fast right now!) the cleric receives a new Divine Domain option: the Twilight Domain; the druid gains a new Druid Circle option: the Circle of Wildfire; and the wizard gains a new Arcane Tradition feature: Onomancy, the magic of true names.

safe_image.php.jpg
 
Russ Morrissey

Comments

MonkeezOnFire

Explorer
The Circle of Wildfire is structured very similarly to the Circle of Spores. Each receiving an extra cantrip, a table of extra always-prepared spells and an option to use wild shape in a new way. I like this format I just fear that with enough themes that the circle of the land druid will become obsolete as extra spells and natural recovery are the only real features of the subclass, everything else is mainly fluff.
 

lowkey13

I'm sorry, Dave. I'm afraid I can't do that.
wizard gains a new Arcane Tradition feature: Onomancy, the magic of true names.
True names, huh?

The Onomancer is a master of his own domain?

He can shoot his own wand?

He prefers to adventure by himself?


You know, I was reading about the Onomancer. I wasn't that interested. Then I got a little more interested. A bit excited. More excited. Somewhat ashamed. Confused. Very excited. Super excited.

But now? A little sleepy and not too interested.
 

Charlaquin

Goblin Queen
Twilight Domain is awesome. My only wish is that Moonbeam was on its domain spells list.

I like the idea of a wildfire-themed Druid. I don’t get what’s going on with that spell list, and I don’t think a pet fire elemental is my favorite way to express the idea of a Druid with a connection to wildfires.

Onomancy is a very cool concept. I dig the ability to force a creature to reveal its true name, and the free uses of Bane and Bless on creatures you speak the true name of. I hate that you only need to speak one of the targets’ true names to do it that way, though. You should only be able to affect targets whose true names you know when you cast them that way, IMO. I don’t “get” resonants. They don’t seem to fit the theme to me, and the mechanics are messy and awkward.
 

Fenris-77

Explorer
I like the true names thing a lot. I don't know how useful it would be in a dungeon crawl, but it has the virtue of being different from the other Wizard types. It has flavor. Just don't ask lowkey13 what that flavor it is. :p


The other two are cool too. Twilight especially, although I don't know if I could put up with a whole campaign of being the butt of constant Team Edward jokes.
 

jib916

Explorer
Why the sudden releases of multiple class options in UA after months of little to no content?

Are these for the upcoming Ebberon book? Or Perhaps a (unannounced) Guide to Everything 2 (or something similar)

Or is WOTC feeling the pressure to create more player driven content with the release of Pathfinder 2 (and its crunchier approach?)
 

Parmandur

Legend
Why the sudden releases of multiple class options in UA after months of little to no content?

Are these for the upcoming Ebberon book? Or Perhaps a (unannounced) Guide to Everything 2 (or something similar)

Or is WOTC feeling the pressure to create more player driven content with the release of Pathfinder 2 (and its crunchier approach?)
They aren't saying specifically, but it is probably for some future product (Eberron is at the printers). They changed the rythem, so instead of once a month, it's when they want to test something.

Some of us have our...theories.
 

Kobold Avenger

Adventurer
Onomancer? Why don't they just call the True Namer since it's clearly that class from the 3e Tome of Magic. I almost got the Onomancer subclass mixed up with Oneiromancer (aka Dream Wizard which they should also make a subclass). The presence of such a Wizard means a lot of people are going to be using aliases, and "craft names" or whatever.

The Wildfire Druid, yes I think more Druids should have more "use wildshape to summon something". Though it sort of reminds me of the Artillerist Artificer in how it has a minion that can shoot things.

Twlight Cleric, I like how it can fly but only in the darkness. Though I guess it's more like jumping really far and maybe dancing in the air because it's only for 1 round.
 
Okay, a blowing shtuff up druid, just what I always wanted!

The level 14 ability seems a bit woolly though, since it doesn't have a mechanism for enemies to touch the flames and take damage, and I can see arguments over if a monster leave a body behind or not when it dies.
 

Parmandur

Legend
Seems like a stretch to me. Wildfire Druid seems R or RG. Onomancy is as U as it gets, maybe UW.
Yeah, that was a bit of a hot-take about the Twilight Cleric. On further examination, if we go with the Magic theory, I'd say Blue or Blue-Black for the Onomancer. And yeah, super Red for the Druid:

 

Blue

Orcus on a bad hair day
Still reading through. Twilight Domain is fantastic. Perhaps too good. Great spells, heavy armor and martial weapons, and nice features. I feel it may be a bit above the other cleric domains, and is probably well above for a 1 level dip via multiclassing. But not enough to be broken, just very good.

Hey, question about their CD. It says the area is filled with Dim light. The way I'm reading that is thematically - it's dim light in there baring other magic, regardless if it's bright light or darkness elsewhere. In other words it brightens darkness and dims bright light. Which is very on-point for a Twilight domain. Is that your read as well?
 

Bitbrain

Adventurer
TWILIGHT DOMAIN
AKA how to make your fellow players not hate the darkness spell. Also how to be able to float around at nighttime.

Not sure I care for the 17th level feature.


CIRCLE OF WILDFIRE
Druids with Fireball!

Wildfire Spirit. As if the guy playing the Druid isn’t doing enough paperwork managing his PC class already . . .


ONOMANCY
Quantum Entanglement + Oath of Vengeance for Wizards. Also, someone at WOTC has been rereading the Earthsea novels.

Resonants. Do not like Dissolution or Nullification. Dissolution especially.

Relentless Naming shouldn’t do force damage in my opinion.
 

lowkey13

I'm sorry, Dave. I'm afraid I can't do that.
Ugh.

How WoTC Envisions Their New Subclasses:

"Druids who are members of the Circle of Wildfire
understand the necessity of destruction, such as
how a forest fire promotes growth. These druids
bond with a primal spirit that harbors
destructive tendencies, allowing the druids to
use their power to create controlled flames that
help flora and fauna reproduce and grow."


How Players See Their New Toys:

 

Advertisement

Latest threads

Advertisement

Top