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<blockquote data-quote="MacConnell" data-source="post: 6944087" data-attributes="member: 6855223"><p><strong>A New Life: Day 14</strong></p><p></p><p>[ooc]The next day holds many necessary tasks to be accomplished. Commissioned armor needs to be acquired, trade conducted, and things need to be identified. All business concerning specific people in town should be conducted in the structures thread. Check the character records and make sure armor is up to date. <a href="http://www.enworld.org/forum/showthread.php?497643-Southroad-Fair-The-Developing-Community-and-Its-Structures" target="_blank">http://www.enworld.org/forum/showthread.php?497643-Southroad-Fair-The-Developing-Community-and-Its-Structures</a>[/ooc]</p><p></p><p>[gm]Lyndha has agreed to teach anyone to read at any time she is available, but customers must come first. This will allow for plenty of time for each character when we are in town.[/gm]</p><p></p><p>Indigo takes the unidentified herbs, tubers, and the hand and visits the herbalist to she what she can learn of them. Sheldon agrees to join Sannit in trading collectables that are not needed. He is okay with acquiring store credit for everything and asked how the others feel about this. Sheldon also votes to pursue the rumor of the Hollow of Bones next since it was originally surmised that the Haunted Tree may be yet beyond the party's abilities.</p><p></p><p>As the party is going about its necessary tasks, Sheldon offers, "<span style="color: #0000cd">We should lease one of those bunkhouses on a longer term basis to store our gear and attach our two lizard skulls to the outside for decoration, maybe some of the bones Revan kept from the last one, too, and make some design</span>."</p><p></p><p>[ooc]<span style="color: #b22222">Check the items to be traded before they are removed from party inventory</span>.[/ooc]</p><p>[ooc]<span style="font-size: 10px">Items to be Traded</span>:</p><p>2 Steel Dirks: damage 10: hindrance 10</p><p>8 Quartz Crystals: 10 clams each</p><p>4 pieces of Amber: 10 clams each</p><p>4 pieces of Rubelite: 100 clams each</p><p>4 gold Ansylin coins: 1000 clams each</p><p>2 silver earrings: 10 clams each</p><p>1 coral necklace: 1000 clams[/ooc]</p><p>[ooc]<span style="font-size: 10px">Items to be Kept</span>:</p><p>20 Knobbed Lizard Talons</p><p>24 Jeweled Spider Fangs</p><p>Laminar Pighide Bracers: Cover = 10%: Soak = 6: Hindrance = 3</p><p>Laminar Deerskin Greaves: cover 10: soak 7: hindrance 4</p><p>Deerskin Belt: cover 10: soak 7: hindrance 5</p><p>Chitin Buckler: cover 10: soak 18: hindrance 9</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 6944087, member: 6855223"] [b]A New Life: Day 14[/b] [ooc]The next day holds many necessary tasks to be accomplished. Commissioned armor needs to be acquired, trade conducted, and things need to be identified. All business concerning specific people in town should be conducted in the structures thread. Check the character records and make sure armor is up to date. [URL]http://www.enworld.org/forum/showthread.php?497643-Southroad-Fair-The-Developing-Community-and-Its-Structures[/URL][/ooc] [gm]Lyndha has agreed to teach anyone to read at any time she is available, but customers must come first. This will allow for plenty of time for each character when we are in town.[/gm] Indigo takes the unidentified herbs, tubers, and the hand and visits the herbalist to she what she can learn of them. Sheldon agrees to join Sannit in trading collectables that are not needed. He is okay with acquiring store credit for everything and asked how the others feel about this. Sheldon also votes to pursue the rumor of the Hollow of Bones next since it was originally surmised that the Haunted Tree may be yet beyond the party's abilities. As the party is going about its necessary tasks, Sheldon offers, "[COLOR=#0000cd]We should lease one of those bunkhouses on a longer term basis to store our gear and attach our two lizard skulls to the outside for decoration, maybe some of the bones Revan kept from the last one, too, and make some design[/COLOR]." [ooc][COLOR=#b22222]Check the items to be traded before they are removed from party inventory[/COLOR].[/ooc] [ooc][SIZE=2]Items to be Traded[/SIZE]: 2 Steel Dirks: damage 10: hindrance 10 8 Quartz Crystals: 10 clams each 4 pieces of Amber: 10 clams each 4 pieces of Rubelite: 100 clams each 4 gold Ansylin coins: 1000 clams each 2 silver earrings: 10 clams each 1 coral necklace: 1000 clams[/ooc] [ooc][SIZE=2]Items to be Kept[/SIZE]: 20 Knobbed Lizard Talons 24 Jeweled Spider Fangs Laminar Pighide Bracers: Cover = 10%: Soak = 6: Hindrance = 3 Laminar Deerskin Greaves: cover 10: soak 7: hindrance 4 Deerskin Belt: cover 10: soak 7: hindrance 5 Chitin Buckler: cover 10: soak 18: hindrance 9 [/ooc] [/QUOTE]
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