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<blockquote data-quote="MacConnell" data-source="post: 7032447" data-attributes="member: 6855223"><p><strong>What Once Was Hidden</strong></p><p></p><p>Tor's vision clears first, as he then turns and kneels at Merin's side. Within 5 seconds, vision returns to those who were blinded by the blast. Sheldon, who seems to have only had the wind knocked from him, regains his bearings to the surroundings.</p><p>[ooc]Technically this means all Mind scores have returned to 10. It takes 1 second of game time to recover 1 point unless score is reduced by greater than 10, then it takes 1 minute per point.[/ooc]</p><p>Strange shadows no longer play about the small room. To the Seekers' chagrin, the augmented darkness not only hid the bat hole from sight but also another exit from the room leading to the outside. The small fire that had been at the female's feet was extinguished in the blast, but the coals still glow with heat. The female is nowhere to be seen.</p><p></p><p>The contents of the various bowls were also destroyed in the blast,but there is still a considerable amount of debris about the room of various 'gifts' retrieved by the Ravishers, giving the possibility of some useful items.</p><p></p><p>The bats do return again but through the alternate egress that the female must have used for her departure. Turtle begins clawing at the hole and making noises for Bolo, reverting to instinctive behavior to try to reach her, not understanding that he cannot.</p><p>[ooc]The other entrance to the anteroom would not accommodate Turtle, either.[/ooc]</p><p>To the dismay of the Seekers, especially Merin who is most injured, the fatigue caused by excessive manipulation of way prevents the immediate healing of wounds by Merin, Sheldon, or Bolo. The 3 understand that they have simply overextended their ability and must naturally rest for it to return. Indigo, however, has done little with way up to this point and has enough stamina to make 1 attempt on each injured member, beginning with Merin since he is in the worst shape.</p><p>[sblock=Heal Body]Affect = Confluence + Will - Damage (minimum = 1), Indigo = 9</p><p>Effectiveness = Essence + Mind + Confluence + Knowledge + Will + Collegiate + Aberrative + Academic</p><p>Indigo = 50 + 20 (herb)</p><p>Heal Merin = 70 + <a href="http://orokos.com/roll/488497" target="_blank"><span style="color: #008000">95</span></a> = 165% * 1 = 2, Body = 3, still severely injured.</p><p>Heal Bolo = 70 + <a href="http://orokos.com/roll/488503" target="_blank"><span style="color: #008000">87</span></a> = 157% * 2 = 3, Body = 6, hurt</p><p>Heal Tor = 70 + <a href="http://orokos.com/roll/488508" target="_blank"><span style="color: #008000">95</span></a> + <a href="http://orokos.com/roll/488509" target="_blank"><span style="color: #008000">09</span></a> = 174% * 3 = 5, Body = 9 slightly hurt</p><p>Heal Sannit = 70 + <a href="http://orokos.com/roll/488510" target="_blank"><span style="color: #008000">72</span></a> = 142% * 4 = 6, Body = 10 healed[/sblock]</p><p>[gm]<strong>Party Standing</strong>:</p><p>Sheldon: Fully Recovered</p><p>Tor: Body = 9, Mind = 10</p><p>Merin: Body = 2, Mind = 10</p><p>Indigo: Fully Recovered</p><p>Sannit: Fully Recovered</p><p>Bolo: Body = 6, Mind = 10</p><p><strong>Equipment Status</strong>:</p><p>Sheldon: Lizard Tunic -9, Kilt -8</p><p>Tor: Lizard Vest - 6, Silk Tunic -6</p><p>Merin: Silk Tunic -9, Shendyt -9</p><p>Indigo: Lizard vest -4, Culottes -8</p><p>Sannit: Spaulders -5, Pighide Hauberk -12</p><p>Bolo: Pighide Shirt -7, Lizard Skirt -7[/gm]</p><p>[ooc]In 1 hour's game time all will have recovered the ability to manipulate way. In that time, each injured person will also have recovered 1 point of Body, bringing Tor to full recovery. Mobility is limited by 10% per loss of Body, hence Merin is at 20% mobility and could use assistance, but everyone can physically function.[/ooc]</p><p>[gm]Everyone receives 20 XP for the Ravishers and 5 XP for the Kaalatala Sorceress.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7032447, member: 6855223"] [b]What Once Was Hidden[/b] Tor's vision clears first, as he then turns and kneels at Merin's side. Within 5 seconds, vision returns to those who were blinded by the blast. Sheldon, who seems to have only had the wind knocked from him, regains his bearings to the surroundings. [ooc]Technically this means all Mind scores have returned to 10. It takes 1 second of game time to recover 1 point unless score is reduced by greater than 10, then it takes 1 minute per point.[/ooc] Strange shadows no longer play about the small room. To the Seekers' chagrin, the augmented darkness not only hid the bat hole from sight but also another exit from the room leading to the outside. The small fire that had been at the female's feet was extinguished in the blast, but the coals still glow with heat. The female is nowhere to be seen. The contents of the various bowls were also destroyed in the blast,but there is still a considerable amount of debris about the room of various 'gifts' retrieved by the Ravishers, giving the possibility of some useful items. The bats do return again but through the alternate egress that the female must have used for her departure. Turtle begins clawing at the hole and making noises for Bolo, reverting to instinctive behavior to try to reach her, not understanding that he cannot. [ooc]The other entrance to the anteroom would not accommodate Turtle, either.[/ooc] To the dismay of the Seekers, especially Merin who is most injured, the fatigue caused by excessive manipulation of way prevents the immediate healing of wounds by Merin, Sheldon, or Bolo. The 3 understand that they have simply overextended their ability and must naturally rest for it to return. Indigo, however, has done little with way up to this point and has enough stamina to make 1 attempt on each injured member, beginning with Merin since he is in the worst shape. [sblock=Heal Body]Affect = Confluence + Will - Damage (minimum = 1), Indigo = 9 Effectiveness = Essence + Mind + Confluence + Knowledge + Will + Collegiate + Aberrative + Academic Indigo = 50 + 20 (herb) Heal Merin = 70 + [URL="http://orokos.com/roll/488497"][COLOR=#008000]95[/COLOR][/URL] = 165% * 1 = 2, Body = 3, still severely injured. Heal Bolo = 70 + [URL="http://orokos.com/roll/488503"][COLOR=#008000]87[/COLOR][/URL] = 157% * 2 = 3, Body = 6, hurt Heal Tor = 70 + [URL="http://orokos.com/roll/488508"][COLOR=#008000]95[/COLOR][/URL] + [URL="http://orokos.com/roll/488509"][COLOR=#008000]09[/COLOR][/URL] = 174% * 3 = 5, Body = 9 slightly hurt Heal Sannit = 70 + [URL="http://orokos.com/roll/488510"][COLOR=#008000]72[/COLOR][/URL] = 142% * 4 = 6, Body = 10 healed[/sblock] [gm][B]Party Standing[/B]: Sheldon: Fully Recovered Tor: Body = 9, Mind = 10 Merin: Body = 2, Mind = 10 Indigo: Fully Recovered Sannit: Fully Recovered Bolo: Body = 6, Mind = 10 [B]Equipment Status[/B]: Sheldon: Lizard Tunic -9, Kilt -8 Tor: Lizard Vest - 6, Silk Tunic -6 Merin: Silk Tunic -9, Shendyt -9 Indigo: Lizard vest -4, Culottes -8 Sannit: Spaulders -5, Pighide Hauberk -12 Bolo: Pighide Shirt -7, Lizard Skirt -7[/gm] [ooc]In 1 hour's game time all will have recovered the ability to manipulate way. In that time, each injured person will also have recovered 1 point of Body, bringing Tor to full recovery. Mobility is limited by 10% per loss of Body, hence Merin is at 20% mobility and could use assistance, but everyone can physically function.[/ooc] [gm]Everyone receives 20 XP for the Ravishers and 5 XP for the Kaalatala Sorceress.[/gm] [/QUOTE]
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